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Copy pathstlObjConverter.cpp
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executable file
·94 lines (67 loc) · 2.55 KB
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// Copyright(c) 2005-2006. All Rights Reserved
// By Jean-René Bédard (https://github.com/jrbedard/3d-converter)
#include "StdAfx.h"
#include "objFile.h"
#include "stlFile.h"
#include "stlObjConverter.h"
CStlObjConverter::CStlObjConverter():
m_pStlFile(NULL),
m_pOptions(NULL)
{
}
CStlObjConverter::~CStlObjConverter()
{
}
bool CStlObjConverter::ParseOptions(const std::string& optionString)
{
m_pOptions = new CStlObjOptions();
CToObjConverter::ParseOptions(optionString, m_pOptions);
return true;
}
// Convert a STL file into an OBJ file
bool CStlObjConverter::Convert(CFile* pOtherFile, CFile* pObjFile)
{
// Initialize STL -> OBJ
m_pStlFile = InitConversion<CStlFile>(pOtherFile, pObjFile);
OBJ_ASSERT(m_pStlFile && m_pOptions);
if(!m_pStlFile || !m_pOptions)
return false;
MSG_INFO("Converting STL file format into OBJ file format...");
// Get the Obj group vector
CObjFile::GroupVector& groups = m_pObjFile->GetGroupVector();
// Get the STL solid vector
CStlFile::SolidVector& solids = m_pStlFile->GetSolidVector();
CStlFile::SolidVector::iterator solidIt;
CStlFile::SolidVector::const_iterator solidEnd = solids.end();
for(solidIt = solids.begin(); solidIt != solidEnd; ++solidIt) // for each STL solid (object)
{
std::string solidName(solidIt->GetSolidName());
CObjFile::CGroup group(solidName);
CStlFile::CSolid::FacetVector& facets = solidIt->GetFacetVector();
CStlFile::CSolid::FacetVector::iterator facetIt;
CStlFile::CSolid::FacetVector::const_iterator facetEnd = facets.end();
// verify that it is a valid mesh
if(facets.size() <= 0 )
continue;
MSG_DEBUG(solidName << "...");
for(facetIt = facets.begin(); facetIt != facetEnd; ++facetIt) // for each STL facet
{
CObjFile::CFace objFace;
Vector3DVector vertices = facetIt->m_vertices;
Vector3DVector::iterator vertexIt;
Vector3DVector::const_iterator vertexEnd = vertices.end();
for(vertexIt = vertices.begin(); vertexIt != vertexEnd; ++vertexIt) // for each STL vertex position
{
m_pObjFile->GetVertexPositionVector().push_back(*vertexIt);
size_t pos = m_pObjFile->GetVertexPositionVector().size();
// Add vertex to the OBJ face
objFace.AddVertex( CObjFile::CVertex( pos, // OBJ is 1-index based
std::make_pair(false, 0), // no UVs in STL
std::make_pair(false, 0) )); // no normals in STL
}
group.AddFace(objFace); // Add face to the group
}
m_pObjFile->AddGroup(group); // Add group to the OBJ file
}
return true;
}