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Copy pathobjStlConverter.cpp
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executable file
·104 lines (76 loc) · 2.62 KB
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// Copyright(c) 2005-2006. All Rights Reserved
// By Jean-René Bédard (https://github.com/jrbedard/3d-converter)
#include "StdAfx.h"
#include "objFile.h"
#include "stlFile.h"
#include "objStlConverter.h"
CObjStlConverter::CObjStlConverter():
m_pStlFile(NULL),
m_pOptions(NULL)
{
}
CObjStlConverter::~CObjStlConverter()
{
}
bool CObjStlConverter::ParseOptions(const std::string& optionString)
{
m_pOptions = new CObjStlOptions();
CFromObjConverter::ParseOptions(optionString, m_pOptions);
return true;
}
// Convert an OBJ file into a STL file
bool CObjStlConverter::Convert(CFile* pObjFile, CFile* pOtherFile)
{
// Initialize OBJ -> STL
m_pStlFile = InitConversion<CStlFile>(pObjFile, pOtherFile);
OBJ_ASSERT(m_pStlFile && m_pOptions);
if(!m_pStlFile || !m_pOptions)
return false;
MSG_INFO("Converting OBJ file format into STL file format...");
CObjFile::GroupVector& groups = m_pObjFile->GetGroupVector();
CObjFile::GroupVector::iterator groupIt;
CObjFile::GroupVector::const_iterator groupEnd = groups.end();
for(groupIt = groups.begin(); groupIt != groupEnd; ++groupIt) // for each OBJ groups
{
std::string objectName(groupIt->GetGroupName());
// verify that it is a valid group
if(groupIt->GetFaceCount() <= 0 )
continue;
CStlFile::CSolid solid(objectName);
// Faces
{
CObjFile::FaceVector& objFaces = groupIt->GetFaceVector();
CObjFile::FaceVector::iterator faceIt;
CObjFile::FaceVector::const_iterator faceEnd = objFaces.end();
for(faceIt = objFaces.begin(); faceIt != faceEnd; ++faceIt) // for each OBJ face
{
CStlFile::CSolid::CFacet newFacet;
uint vertexCount = faceIt->VertexCount();
OBJ_ASSERT(vertexCount <= 3); // triangle only in STL files
if(vertexCount > 3)
vertexCount = 3;
for(uint v=0; v < vertexCount; ++v) // for each OBJ vertex in face
{
CObjFile::CVertex vertex = faceIt->Vertex(v);
uint vertexPosition = vertex.Position()-1; // OBJ is 1-based index
OBJ_ASSERT(vertexPosition < m_pObjFile->GetVertexPositionVector().size());
if(vertexPosition >= m_pObjFile->GetVertexPositionVector().size())
continue;
Vector3D vertPos = m_pObjFile->GetVertexPositionVector()[vertexPosition];
newFacet.m_vertices.push_back(vertPos);
// TODO: process the facet normal...
/*
Vector3D normal(3);
normal[0] = 0.0f;
normal[1] = 0.0f;
normal[2] = 1.0f;
newFacet.m_normal = normal;
*/
}
solid.GetFacetVector().push_back(newFacet);
}
}
m_pStlFile->GetSolidVector().push_back(solid);
}
return true;
}