-
Notifications
You must be signed in to change notification settings - Fork 55
Expand file tree
/
Copy pathfbxSdkMaterialUtil.cpp
More file actions
executable file
·248 lines (188 loc) · 7.59 KB
/
Copy pathfbxSdkMaterialUtil.cpp
File metadata and controls
executable file
·248 lines (188 loc) · 7.59 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
// Copyright(c) 2005-2006. All Rights Reserved
// By Jean-René Bédard (https://github.com/jrbedard/3d-converter)
#include "StdAfx.h"
#include "fbxSdkUtil.h"
#include "fbxSdkMaterialUtil.h"
#include "objFile.h"
// Convert the material assignment to polygons
bool CFbxSdkMaterialUtil::ConvertMaterialMapping(KFbxMesh* pMesh, CObjFile* pObjFile, CObjFile::CGroup& objGroup)
{
OBJ_ASSERT(pMesh && pObjFile);
if(!pMesh || !pObjFile)
return false;
for(int layer = 0; layer < pMesh->GetLayerCount(); ++layer)
{
KFbxLayerElementMaterial* pLayerElementMat = pMesh->GetLayer(layer)->GetMaterials();
if(pLayerElementMat)
{
if(!(pLayerElementMat->GetMappingMode() == KFbxLayerElement::eBY_POLYGON) &&
!(pLayerElementMat->GetMappingMode() == KFbxLayerElement::eALL_SAME))
{
OBJ_ASSERT(false); // Unknown mapping mode for materials
continue;
}
if(!(pLayerElementMat->GetReferenceMode() == KFbxLayerElement::eDIRECT) &&
!(pLayerElementMat->GetReferenceMode() == KFbxLayerElement::eINDEX_TO_DIRECT))
{
OBJ_ASSERT(false); // Unknown reference mode
continue;
}
ulong polyCount = 0;
int* pMaterialIndices = NULL;
if(pLayerElementMat->GetMappingMode() == KFbxLayerElement::eBY_POLYGON)
polyCount = pLayerElementMat->GetIndexArray().GetCount(); // polyCount = correspond to number of material Indices
else if(pLayerElementMat->GetMappingMode() == KFbxLayerElement::eALL_SAME)
polyCount = pMesh->GetPolygonCount();
if(pLayerElementMat->GetReferenceMode() == KFbxLayerElement::eDIRECT)
{
OBJ_ASSERT(false); // is this right?
pMaterialIndices = pLayerElementMat->GetIndexArray().GetArray();
}
else if(pLayerElementMat->GetReferenceMode() == KFbxLayerElement::eINDEX_TO_DIRECT)
pMaterialIndices = pLayerElementMat->GetIndexArray().GetArray();
int materialID = -1;
int lastMaterialID = -1;
int objMaterialID = -1;
for(ulong p = 0; p < polyCount; ++p) // For each polygon
{
if(pLayerElementMat->GetMappingMode() == KFbxLayerElement::eBY_POLYGON)
materialID = pMaterialIndices[p];
else if(pLayerElementMat->GetMappingMode() == KFbxLayerElement::eALL_SAME)
materialID = pMaterialIndices[0];
if(materialID != lastMaterialID) // speed this loop
{
objMaterialID = CreateMaterial(pObjFile, pLayerElementMat, materialID);
lastMaterialID = materialID;
}
OBJ_ASSERT(p < objGroup.GetFaceVector().size());
if(p < objGroup.GetFaceVector().size())
{
objGroup.GetFaceVector()[p].SetMaterialID(objMaterialID); // Set OBJ material ID
}
}
} // End if pLayerElementMat
} // End for each FBX layer
return true;
}
int CFbxSdkMaterialUtil::CreateMaterial(CObjFile* pObjFile, KFbxLayerElementMaterial* pLayerElementMat, int fbxMatIndex)
{
int objMaterialID = -1;
OBJ_ASSERT(pObjFile && pLayerElementMat);
if(!pObjFile || !pLayerElementMat)
return objMaterialID;
if(pLayerElementMat->GetReferenceMode() == KFbxLayerElement::eINDEX) // materials are in an undefined external table
OBJ_ASSERT(false);
int materialCount = pLayerElementMat->GetDirectArray().GetCount();
OBJ_ASSERT(fbxMatIndex <= materialCount);
if(fbxMatIndex < materialCount)
{
KFbxMaterial* pMaterial = pLayerElementMat->GetDirectArray().GetAt(fbxMatIndex);
OBJ_ASSERT(pMaterial);
if(!pMaterial)
return objMaterialID;
std::string materialName(pMaterial->GetName());
// Check If this material is already created in MTL file
CMtlFile* pMtlFile = pObjFile->GetMaterialFile();
OBJ_ASSERT(pMtlFile);
bool bMaterialExist = pMtlFile->MaterialExist(materialName);
if(!bMaterialExist) // If material doent exist in MTL
{
CMtlFile::CMaterial newMaterial(materialName); // Create new MTL material
// Shading model
//lMaterial->GetShadingModel());
// Ambient
Vector3D ambient = CFbxSdkUtil::ConvertKFbxColor(pMaterial->GetAmbient());
newMaterial.SetKa(ambient);
// Diffuse
Vector3D diffuse = CFbxSdkUtil::ConvertKFbxColor(pMaterial->GetDiffuse());
newMaterial.SetKd(diffuse);
// Specular
Vector3D specular = CFbxSdkUtil::ConvertKFbxColor(pMaterial->GetSpecular());
newMaterial.SetKs(specular);
// Shininess
double shininess = pMaterial->GetShininess();
newMaterial.SetNs(shininess);
//DisplayColor("Emissive: ", lMaterial->GetEmissive());
//DisplayDouble("Opacity: ", lMaterial->GetOpacity());
//DisplayDouble("Reflectivity: ", lMaterial->GetReflectivity());
// THE TEXTURE MAP is added in the method ConvertTextureMapping below
objMaterialID = pObjFile->AddMaterial(newMaterial); // Add material to material library
OBJ_ASSERT(objMaterialID != -1);
}
else
{
// Find its index
objMaterialID = pObjFile->GetMaterialIDFromName(materialName);
OBJ_ASSERT(objMaterialID != -1);
}
}
return objMaterialID;
}
// Texture assignement to polygons
bool CFbxSdkMaterialUtil::ConvertTextureMapping(KFbxMesh* pMesh, CObjFile* pObjFile, CObjFile::CGroup& objGroup)
{
OBJ_ASSERT(pMesh && pObjFile);
if(!pMesh || !pObjFile)
return false;
for(int layer = 0; layer < pMesh->GetLayerCount(); ++layer) // For each FBX layer
{
KFbxLayerElementTexture* pLayerElementTex = pMesh->GetLayer(layer)->GetTextures();
if(pLayerElementTex)
{
//pLayerElementTex->GetMappingMode();
//pLayerElementTex->GetBlendMode();
//pLayerElementTex->GetAlpha();
ulong textureCount = 0;
ulong polyCount = 0;
switch(pLayerElementTex->GetMappingMode())
{
case KFbxLayerElement::eBY_POLYGON:
textureCount = pMesh->GetPolygonCount();
polyCount = pLayerElementTex->GetIndexArray().GetCount(); // polyCount = correspond to number of texture Indices
break;
case KFbxLayerElement::eALL_SAME:
textureCount = 1;
polyCount = pMesh->GetPolygonCount();
break;
default:
OBJ_ASSERT(false);
break; // other type should not occur.
}
if(pLayerElementTex->GetReferenceMode() == KFbxLayerElement::eINDEX ||
pLayerElementTex->GetReferenceMode() == KFbxLayerElement::eINDEX_TO_DIRECT)
{
int* pTextureIndices = pLayerElementTex->GetIndexArray().GetArray();
int textureID = -1;
int lastTextureID = -1;
int materialID = -1;
for(ulong p = 0; p < polyCount; ++p) // For each OBJ polygon
{
if(pLayerElementTex->GetMappingMode() == KFbxLayerElement::eBY_POLYGON)
textureID = pTextureIndices[p];
else if(pLayerElementTex->GetMappingMode() == KFbxLayerElement::eALL_SAME)
textureID = pTextureIndices[0];
if(textureID != lastTextureID) // speed this loop
{
if(!pLayerElementTex->GetDirectArray()) // v1hack
continue;
KFbxTexture* pTexture = pLayerElementTex->GetDirectArray().GetAt(textureID);
OBJ_ASSERT(pTexture);
if(!pTexture)
continue;
std::string textureName(pTexture->GetName());
std::string textureFileName(pTexture->GetFileName()); // Retreive the texture file path
OBJ_ASSERT(p < objGroup.GetFaceVector().size());
materialID = objGroup.GetFaceVector()[p].GetMaterialID(); // Retreive material assigned to this polygon
std::string materialName = pObjFile->GetMaterialNameFromID(materialID);
CMtlFile* pMtlFile = pObjFile->GetMaterialFile();
OBJ_ASSERT(pMtlFile);
CMtlFile::CMaterial& material = pMtlFile->GetMaterial(materialName);
material.SetTexMap(textureFileName); // Add texture map filename to this material
lastTextureID = textureID;
}
}
}
}
}
return true;
}