Software information
- Name of the application or game: THE FINALS, Cyberpunk 2077
System information
- GPU: RTX 3070
- Driver: 595.45.04
- Launcher (e.g Proton or Bottles): Proton
- Proton/Wine version: 10.0-4
Log files
nvapi64.log
steam-1091500.log
I changed my resolution to 4k to get maximum gpu bottleneck Using smartphone 480 fps camera, I have recorded my mouse click, and monitor. Using Openshot I've calculated how much time is spent from clicking, and character reacting in game.
The Measurements (Average of 5 clicks per scenario): I tested both DX11 and DX12 to see if the translation layer makes a difference.
DX11 Game (Overwatch 2 via DXVK) - 100% GPU Load:
Reflex OFF: ~68 ms
Reflex ON: ~11 ms (Reflex works perfectly here, completely bypassing the render queue).
- DX12 Game (The Finals via VKD3D) - 100% GPU Load:
Reflex OFF: ~70 ms
Reflex ON: ~70 ms (Reflex seems to do absolutely nothing here).
Capped FPS IN GAME (GPU at ~85%): ~15 ms (The only way to get a responsive mouse in this game)
Cyberpunk 2077 seems to have the same problem.
This warning in proton log could be related?
22828.824:050c:0550:warn:vkd3d-proton:d3d12_low_latency_device_SetLatencyMarker: PRESENT_START_NV is non-monotonic 16470000 < 16480000.
Fossilize WARN: Graphics pipeline handle 0x00007f9550460410 is not registered.
Software information
System information
Log files
nvapi64.log
steam-1091500.log
I changed my resolution to 4k to get maximum gpu bottleneck Using smartphone 480 fps camera, I have recorded my mouse click, and monitor. Using Openshot I've calculated how much time is spent from clicking, and character reacting in game.
The Measurements (Average of 5 clicks per scenario): I tested both DX11 and DX12 to see if the translation layer makes a difference.
DX11 Game (Overwatch 2 via DXVK) - 100% GPU Load:
Reflex OFF: ~68 ms
Reflex ON: ~11 ms (Reflex works perfectly here, completely bypassing the render queue).
Reflex OFF: ~70 ms
Reflex ON: ~70 ms (Reflex seems to do absolutely nothing here).
Capped FPS IN GAME (GPU at ~85%): ~15 ms (The only way to get a responsive mouse in this game)
Cyberpunk 2077 seems to have the same problem.
This warning in proton log could be related?