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Question/feature request: NVidia VRWorks extensions #321

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@XenoPL

Hello,
I haven't seen noted as implemented, hence the question.
Would it be possible to implement NVAPI DX11 Variable Rate Shading via translation to generic Vulkan extensions?
https://developer.nvidia.com/vrworks/graphics/variablerateshading

It could help DX11 VR apps, that can do foveated rendering.

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