Hello,
I haven't seen noted as implemented, hence the question.
Would it be possible to implement NVAPI DX11 Variable Rate Shading via translation to generic Vulkan extensions?
https://developer.nvidia.com/vrworks/graphics/variablerateshading
It could help DX11 VR apps, that can do foveated rendering.
Hello,
I haven't seen noted as implemented, hence the question.
Would it be possible to implement NVAPI DX11 Variable Rate Shading via translation to generic Vulkan extensions?
https://developer.nvidia.com/vrworks/graphics/variablerateshading
It could help DX11 VR apps, that can do foveated rendering.