Repository navigation
PyroNc - Release 1.0 #42
Unanswered
josip-mrdeza
asked this question in
Q&A
Replies: 0 comments
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
This is the first production ready (sort of) release of Pyro Nc.
There are still some bugs and things that will not work a bit, but all in all the program works as intended.
Pyro Nc was made in an effort to try to expand my skills in C# (.NET) & C/C++, along with the fact that it is a project built for my final work and for a World Skills Croatia national competition.
Pyro Nc will still receive updates from time to time since it has been and will be my favorite project for a long time.
The development process had many many ups and downs, but we've come far, and for my first large scale project like this I believe I did great on it, considering that I did not have any significant prior knowledge in 3D graphics, algorithms, advanced c#, rust, advanced HTTP/S and especially low level C# along with INTEROP, P/INVOKE, COM and GPU targeting with OpenCL and CUDA for specific algorithms.
Here I'll thank Tino Prelevic for creating the few tools' assets that we have in Pyro Nc, which greatly improved the development feel at the time.
Many thanks to others which aided in the development of Pyro Nc through playtesting and discussing certain issues present in it at the time.
This discussion was created from the release PyroNc - Release 1.0.
All reactions