Not a serious issue. I think it's due to the implementation details. Should be able to fix it pretty easily once I find a better way. Might go with using a hashmap/dictionary or something else.
Maybe return data as player object and let the command parsing function handle creating a message from given data...
Not a serious issue. I think it's due to the implementation details. Should be able to fix it pretty easily once I find a better way. Might go with using a hashmap/dictionary or something else.
Maybe return data as player object and let the command parsing function handle creating a message from given data...