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Copy pathbspfile.h
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300 lines (243 loc) · 7.93 KB
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typedef enum
{
plane_x = 0,
plane_y,
plane_z,
plane_anyx,
plane_anyy,
plane_anyz
}
planetypes;
// upper design bounds
#define MAX_MAP_HULLS 4
// hard limit
#define MAX_MAP_MODELS 400
// variable, but 400 brush entities is very stressful on the engine and network code as it is
#define MAX_MAP_BRUSHES 32768
// arbitrary, but large numbers of brushes generally require more lightmap's than the compiler can handle
#define MAX_ENGINE_ENTITIES 1024
#define MAX_MAP_ENTITIES 2048
// hard limit, in actuallity it is too much, as temporary entities in the game plus static map entities can overflow
#define MAX_MAP_ENTSTRING (512*1024)
// abitrary, 512Kb of string data should be plenty even with TFC FGD's
#define MAX_MAP_PLANES 32768
#define MAX_INTERNAL_MAP_PLANES (256*1024)
// (from email): I have been building a rather complicated map, and using your latest
// tools (1.61) it seemed to compile fine. However, in game, the engine was dropping
// a lot of faces from almost every FUNC_WALL, and also caused a strange texture
// phenomenon in software mode (see attached screen shot). When I compiled with v1.41,
// I noticed that it hit the MAX_MAP_PLANES limit of 32k. After deleting some brushes
// I was able to bring the map under the limit, and all of the previous errors went away.
#define MAX_MAP_NODES 32767
// hard limit (negative short's are used as contents values)
#define MAX_MAP_CLIPNODES 32767
// hard limit (negative short's are used as contents values)
#define MAX_MAP_LEAFS 8192
// hard limit (halflife depends on it to setup pvs bits correctly)
#define MAX_MAP_VERTS 65535
#define MAX_MAP_FACES 65535
#define MAX_MAP_MARKSURFACES 65535
// hard limit (data structures store them as unsigned shorts)
#define MAX_MAP_TEXTURES 512
// hard limit (halflife limitation)
#define MAX_MAP_TEXINFO 32767
// hard limit (face.texinfo is signed short)
#define MAX_MAP_EDGES 256000
#define MAX_MAP_SURFEDGES 512000
// arbtirary
#define DEFAULT_MAX_MAP_MIPTEX 0x400000
// 4Mb of textures is enough especially considering the number of people playing the game
// still with voodoo1 and 2 class cards with limited local memory.
#define DEFAULT_MAX_MAP_LIGHTDATA 0x600000
// arbitrary
#define MAX_MAP_VISIBILITY 0x200000
// arbitrary
// these are for entity key:value pairs
#define MAX_KEY 32
#define ZHLT3_MAX_VALUE 4096
// quote from yahn: 'probably can raise these values if needed'
// texture size limit
#define MAX_TEXTURE_SIZE ((256 * 256 * sizeof(short) * 3) / 2)
// this is arbitrary, and needs space for the largest realistic texture plus
// room for its mipmaps.' This value is primarily used to catch damanged or invalid textures
// in a wad file
//=============================================================================
#define BSPVERSION 30
#define TOOLVERSION 2
//
// BSP File Structures
//
typedef struct
{
int fileofs, filelen;
}
lump_t;
#define LUMP_ENTITIES 0
#define LUMP_PLANES 1
#define LUMP_TEXTURES 2
#define LUMP_VERTEXES 3
#define LUMP_VISIBILITY 4
#define LUMP_NODES 5
#define LUMP_TEXINFO 6
#define LUMP_FACES 7
#define LUMP_LIGHTING 8
#define LUMP_CLIPNODES 9
#define LUMP_LEAFS 10
#define LUMP_MARKSURFACES 11
#define LUMP_EDGES 12
#define LUMP_SURFEDGES 13
#define LUMP_MODELS 14
#define HEADER_LUMPS 15
//#define LUMP_MISCPAD -1
//#define LUMP_ZEROPAD -2
typedef struct
{
float mins[3], maxs[3];
float origin[3];
int headnode[MAX_MAP_HULLS];
int visleafs; // not including the solid leaf 0
int firstface, numfaces;
}
dmodel_t;
typedef struct
{
int version;
lump_t lumps[HEADER_LUMPS];
}
dheader_t;
typedef struct
{
int nummiptex;
int dataofs[4]; // [nummiptex]
}
dmiptexlump_t;
#define MIPLEVELS 4
typedef struct miptex_s
{
char name[16];
unsigned width, height;
unsigned offsets[MIPLEVELS]; // four mip maps stored
}
miptex_t;
typedef struct
{
float point[3];
}
dvertex_t;
typedef struct
{
float normal[3];
float dist;
planetypes type; // PLANE_X - PLANE_ANYZ ?remove? trivial to regenerate
}
dplane_t;
typedef enum
{
CONTENTS_EMPTY = -1,
CONTENTS_SOLID = -2,
CONTENTS_WATER = -3,
CONTENTS_SLIME = -4,
CONTENTS_LAVA = -5,
CONTENTS_SKY = -6,
CONTENTS_ORIGIN = -7, // removed at csg time
CONTENTS_CLIP = -8, // changed to contents_solid
CONTENTS_CURRENT_0 = -9,
CONTENTS_CURRENT_90 = -10,
CONTENTS_CURRENT_180 = -11,
CONTENTS_CURRENT_270 = -12,
CONTENTS_CURRENT_UP = -13,
CONTENTS_CURRENT_DOWN = -14,
CONTENTS_TRANSLUCENT = -15,
CONTENTS_HINT = -16, // Filters down to CONTENTS_EMPTY by bsp, ENGINE SHOULD NEVER SEE THIS
#ifdef ZHLT_NULLTEX
CONTENTS_NULL = -17, // AJM // removed in csg and bsp, VIS or RAD shouldnt have to deal with this, only clip planes!
#endif
#ifdef ZHLT_DETAIL // AJM
CONTENTS_DETAIL = -18,
#endif
}
contents_t;
// !!! if this is changed, it must be changed in asm_i386.h too !!!
typedef struct
{
int planenum;
short children[2]; // negative numbers are -(leafs+1), not nodes
short mins[3]; // for sphere culling
short maxs[3];
unsigned short firstface;
unsigned short numfaces; // counting both sides
}
dnode_t;
typedef struct
{
int planenum;
short children[2]; // negative numbers are contents
}
dclipnode_t;
typedef struct texinfo_s
{
float vecs[2][4]; // [s/t][xyz offset]
int miptex;
int flags;
}
texinfo_t;
#define TEX_SPECIAL 1 // sky or slime or null, no lightmap or 256 subdivision
// note that edge 0 is never used, because negative edge nums are used for
// counterclockwise use of the edge in a face
typedef struct
{
unsigned short v[2]; // vertex numbers
}
dedge_t;
#define MAXLIGHTMAPS 4
typedef struct
{
unsigned short planenum;
short side;
int firstedge; // we must support > 64k edges
short numedges;
short texinfo;
// lighting info
unsigned char styles[MAXLIGHTMAPS];
int lightofs; // start of [numstyles*surfsize] samples
}
dface_t;
#define AMBIENT_WATER 0
#define AMBIENT_SKY 1
#define AMBIENT_SLIME 2
#define AMBIENT_LAVA 3
#define NUM_AMBIENTS 4 // automatic ambient sounds
// leaf 0 is the generic CONTENTS_SOLID leaf, used for all solid areas
// all other leafs need visibility info
typedef struct
{
int contents;
int visofs; // -1 = no visibility info
short mins[3]; // for frustum culling
short maxs[3];
unsigned short firstmarksurface;
unsigned short nummarksurfaces;
unsigned char ambient_level[NUM_AMBIENTS];
}
dleaf_t;
//============================================================================
#define ANGLE_UP -1
#define ANGLE_DOWN -2
//
// Entity Related Stuff
//
typedef struct epair_s
{
struct epair_s* next;
char* key;
char* value;
}
epair_t;
typedef struct
{
float origin[3];
int firstbrush;
int numbrushes;
epair_t* epairs;
}
entity_t;