Player name anonymity #800
Replies: 5 comments
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We have "gunboat" games. These are games where players are anonymous and cannot communicate to each other. Are you talking about having an anonymous game with chat? |
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Yes correct. I’d like player names anonymous but you still have the full
capability of chatting country to country.
…On Sun, Jun 21, 2026 at 8:08 PM John McDowell ***@***.***> wrote:
We have "gunboat" games. These are games where players are anonymous and
cannot communicate to each other. Are you talking about having an anonymous
game with chat?
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There is something to say for this long run - especially if you play with
friends, for example.
I know I'm always attacked immediately because they believe I know more
about the game and they just want to mess with me.
Having a game be focused on fully learning the nation from the start is
true.
It *is* another toggle though... And I don't think an urgent use case
now... But I see the use case.
…On Mon, 22 Jun 2026, 03:10 fruthmitch-web, ***@***.***> wrote:
Yes correct. I’d like player names anonymous but you still have the full
capability of chatting country to country.
On Sun, Jun 21, 2026 at 8:08 PM John McDowell ***@***.***>
wrote:
> We have "gunboat" games. These are games where players are anonymous and
> cannot communicate to each other. Are you talking about having an
anonymous
> game with chat?
>
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I think it's a pretty straight forward change. All of the functionality exists, we just need another label for it. It's not the type of toggle that bothers me too much. The toggles that bother me are more like "user options". Eg I want SCs to be coloured like this. The difficulty I see is just in how we surface this on the create game screen I had been thinking that we would have a small number of fixed game "modes" e.g. standard, gunboat, etc Do we want to add this as a new game mode? Or should we break game modes out into individual controls? Or better yet, when a user selects gunboat, does that actually just select the "anonymous players" and "no press" advanced options. That way we keep modes for simple players but you can break out of it if you want |
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I am a bit hesitant at 'fixed modes' and more at 'game options'.
Right now in Gunboat we make players anonymous - but we don't have to -
then it's still gunboat.
I would suggest we keep them separate (maybe all at 'advanced' - then we
have Variant > Deadlines > Advanced).
In this case, I'd name it 'press' vs 'gunboat' and 'anonymous' as a
checkbox.
By default, the anonymous checkbox could be checked when the user selects
gunboat (and preserve the previous state when going back to press - to
whatever it was before the user changed to gunboat).
That feel more control to me.
My hesitation is making fixed modes that are combinations of options, when
we have them available for free. But I'm not VERY strong on this. It just
makes most sense, with the community of advanced dip players.
…On Mon, Jun 22, 2026 at 2:44 PM John McDowell ***@***.***> wrote:
I think it's a pretty straight forward change. All of the functionality
exists, we just need another label for it.
It's not the type of toggle that bothers me too much. The toggles that
bother me are more like "user options". Eg I want SCs to be coloured like
this.
The difficulty I see is just in how we surface this on the create game
screen
I had been thinking that we would have a small number of fixed game
"modes" e.g. standard, gunboat, etc
Do we want to add this as a new game mode? Or should we break game modes
out into individual controls?
Or better yet, when a user selects gunboat, does that actually just select
the "anonymous players" and "no press" advanced options. That way we keep
modes for simple players but you can break out of it if you want
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Would love to have my players' names be anonymous and just show countries.
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