- houdini->maya translation with 'facevarying' normals/uvs sometimes work, sometimes don't (?) (is it the exporter or the importer? am I exporting these correctly?);
- I'm not sure how the Maya importer tolerates per-point normals and uvs (meaning non-facevarying types);
- the code uses the 'varying' type for normals/uvs that are per-point, is that the correct type?
- I'm exporting facevarying uvs the same way as facevarying normals (ie. I don't export an indices array for them, just writing the data for each vertex and that's it). Is that correct?
Needs lots of testing to end up bullet-proof.
Needs lots of testing to end up bullet-proof.