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Copy pathmemorygame.py
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440 lines (323 loc) · 9.71 KB
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import io, sys, os, re
GAMES = {}
GROUPS = {}
PLAYERS = {}
WAITING = [ [-1, -1], [-1, -1] ]
JOIN = []
TOTAL_N = 8
SUPERVISOR = None
class Game():
def __init__(self, gameID, grp0, grp1):
self.gameID = gameID
self.grps = [grp0, grp1]
self.ready = False
self.order = ''
self.reset()
def reset(self):
self.ctrlUID = -1
self.ctrlGID = -1
self.grps[0].reset()
self.grps[1].reset()
self.countdown = 0
self.changed = 0 #- state changed usr -#
def getCtrl(self):
return (self.ctrlUID, self.ctrlGID)
def getGameID(self):
return self.gameID
def getOrder(self):
return self.order
def getCountdown(self):
return self.countdown
def setCtrl(self, ctrlUID, ctrlGID):
self.ctrlUID = ctrlUID
self.ctrlGID = ctrlGID
def setOrder(self, order):
self.order = order
self.ready = True
def setCountDown(self, countdown):
self.countdown = countdown
def isReady(self):
return self.ready
def isOver(self):
return (self.grps[0].getCorrectN() >= (TOTAL_N+1)/2 ) or \
(self.grps[1].getCorrectN() >= (TOTAL_N+1)/2 )
def allKnow(self):
retVal = True
for grp in self.grps:
for usr in grp.getUsrs():
if not( usr.isKnow() ):
retVal = False
break
if (retVal):
ctrlGrp = getGrp( self.ctrlGID )
ctrlGrp.delAns()
return retVal
def usrChangeState(self):
self.changed += 1
def allChanged(self):
return (self.changed == 4) or (self.changed == 0)
def getChangedN(self):
return self.changed
def getResult(self, grpID):
grp = getGrp( grpID )
enemyGrp = getGrp( grp.getEnemyGID() )
if grp.getCorrectN() > enemyGrp.getCorrectN():
return 1
elif grp.getCorrectN() < enemyGrp.getCorrectN():
return -1
else:
return 0
def writeRes(self):
for grp in self.grps:
fp = open('./result/game' + str(self.gameID) + '_grp' + str(grp.getSide()) + '.txt', 'w')
fp.write( str(grp.getGrpID()) + '\n' )
moves = grp.getMoves()
times = grp.getTimes()
movers = grp.getMovers()
for i, move in enumerate(moves):
fp.write(str(move) + ',')
turnMovers = movers[i]
turnTimes = times[i]
for turnMover in turnMovers:
fp.write( str(turnMover) + ',' )
for turnTime in turnTimes:
fp.write( str(turnTime) + ',' )
fp.write('\n')
fp.close()
class Group():
def __init__(self, grpID, side, usr0, usr1):
self.grpID = grpID
self.usrs = [usr0, usr1]
self.times = []
self.moves = []
self.movers = []
self.side = side
self.reset()
def reset(self):
self.giveup = False
self.imgs = []
self.boxes = []
self.resetTurnTimes()
self.usrs[0].reset()
self.usrs[1].reset()
def getGrpID(self):
return self.grpID
def getGameID(self):
return self.gameID
def getEnemyGID(self):
return self.enemyGID
def getUsrs(self):
return self.usrs
def setGameID(self, gameID):
self.gameID = gameID
def setEnemyGID(self, enemyGID):
self.enemyGID = enemyGID
def delAns(self):
self.imgs = []
self.boxes = []
def getAns(self):
return (self.imgs, self.boxes)
def setAns(self, img, box):
self.imgs.append(img)
self.boxes.append(box)
def resetTurnTimes(self):
self.turnTimes = [-1, -1, -1]
self.turnMover = [-1, -1, -1]
def setTurnTimes(self, time, ind, uid):
self.turnTimes[ind] = int(time)
self.turnMover[ind] = int(uid)
def getTurnTimes(self):
return self.turnTimes
def getTurnMover(self):
return self.turnMover
def getTimes(self):
return self.times
def getMovers(self):
return self.movers
def getSide(self):
return self.side
def addMove(self, img0, img1):
if img0 == '' and img1 == '':
self.moves.append(0)
return
if img0[:-6] == img1[:-6]:
self.moves.append(1)
else: #- wrong -#
self.moves.append(-1)
def getMoves(self):
return self.moves
def getMoveN(self):
return len(self.moves)
def getCorrectN(self):
return len( [i for i in self.moves if i == 1] )
def finTurn(self):
self.times.append(self.turnTimes)
self.movers.append(self.turnMover)
self.resetTurnTimes()
def giveUpTurn(self):
self.giveup = True
def isGiveUp(self):
return self.giveup
def isHalfAns(self):
return ( len(self.imgs) == 1 and len(self.imgs) == len(self.boxes) )
def isFullAns(self):
return ( len(self.imgs) == 2 and len(self.imgs) == len(self.boxes) )
class Player():
def __init__(self, usrID):
self.usrID = usrID
self.gameID = -1
self.grpID = -1
self.reset()
def reset(self):
self.know = False
def getUsrID(self):
return self.usrID
def getGameID(self):
return self.gameID
def getGrpID(self):
return self.grpID
def getSide(self):
return self.side
def setGameID(self, gameID):
self.gameID = gameID
def setGrpID(self, grpID):
self.grpID = grpID
def setSide(self, side):
self.side = side
def setKnow(self):
self.know = True
def isKnow(self):
return self.know
def isEnemyWith(self, another):
return (self.grpID != another.getGrpID())
def joinUsr(UID):
global WAITING, JOIN
usr = getUsr(UID)
if ( inWaiting(UID) ) and (UID not in JOIN):
JOIN.append( int(UID) )
if not allJoin():
return -1;
else:
game = createGame(WAITING)
game.setCtrl( int(usr.getUsrID()), int(usr.getGrpID()) )
WAITING = [[-1, -1], [-1, -1]]
JOIN = []
return game.getGameID()
def createGame(wait):
global GAMES, SUPERVISOR
gameID = getIDFromTxt('games')
grpID0 = getIDFromTxt('groups')
grpID1 = getIDFromTxt('groups')
grp0 = createGrp(gameID, grpID0, 'A', getUsr(wait[0][0]), getUsr(wait[0][1]) )
grp1 = createGrp(gameID, grpID1, 'B', getUsr(wait[1][0]), getUsr(wait[1][1]) )
grp0.setEnemyGID(grpID1)
grp1.setEnemyGID(grpID0)
if (SUPERVISOR is not None):
SUPERVISOR.setGameID(gameID)
GAMES[gameID] = Game(gameID, grp0, grp1)
print 'GAMES: ',
print GAMES
return GAMES[gameID]
def createGrp(gameID, grpID, side, usr0, usr1):
global GROUPS
usr0.setGameID(gameID)
usr1.setGameID(gameID)
usr0.setGrpID(grpID)
usr1.setGrpID(grpID)
usr0.setSide(side)
usr1.setSide(side)
GROUPS[grpID] = Group(grpID, side, usr0, usr1)
print 'GROUPS: ',
print GROUPS
return GROUPS[grpID]
def createUsr():
global PLAYERS
usrID = getIDFromTxt('usrs')
PLAYERS[usrID] = Player(usrID)
print 'PLAYERS: '
print PLAYERS
return PLAYERS[usrID]
def createSupevisor():
global PLAYERS, SUPERVISOR, GAMES
PLAYERS[0] = Player(0)
SUPERVISOR = PLAYERS[0]
SUPERVISOR.setGrpID(0)
SUPERVISOR.setSide('S')
return PLAYERS[0]
def getIDFromTxt(kind):
fp = open(kind+".txt", "r+")
ID = int(fp.readline())+1
fp.seek(0)
fp.write( str(ID) )
fp.close()
return ID
def getObjs(usrID):
usr = getUsr( usrID )
grp = getGrp( usr.getGrpID() )
game = getGame( usr.getGameID() )
return (usr, grp, game)
def getUsr(usrID):
if int(usrID) in PLAYERS:
return PLAYERS[int(usrID)]
return -1
def getSupervisor():
global SUPERVISOR
return SUPERVISOR
def isSupervisor(usr):
return ( usr.getUsrID() == 0 )
def getGrp(grpID):
if int(grpID) in GROUPS:
return GROUPS[int(grpID)]
return -1
def getGame(gameID):
if int(gameID) in GAMES:
return GAMES[int(gameID)]
return -1
def delWaiting(usrID):
global WAITING
for i in range(0, 2):
for j in range(0, 2):
if WAITING[i][j] == usrID:
WAITING[i][j] = -1
break
def takeSpace(usrID, side):
global WAITING
for i in range(0, 2):
for j in range(0, 2):
if i == side:
if WAITING[i][j] == -1 and WAITING[i][1-j] != int(usrID):
WAITING[i][j] = int(usrID)
if i != side:
if WAITING[i][j] == int(usrID):
WAITING[i][j] = -1
print 'take space'
print WAITING
return getSpaceN()
def getSpaceN():
global WAITING
space = [0, 0]
space[0] = len( [ i for i in WAITING[0] if i == -1] )
space[1] = len( [ i for i in WAITING[1] if i == -1] )
return space
def inWaiting(usrID):
return ( len( [ WAITING[i][j] for i in range(0, 2)
for j in range(0, 2)
if WAITING[i][j] == int(usrID) ] ) == 1)
def allJoin():
count = 0
for i in range(0,2):
for j in range(0,2):
if WAITING[i][j] in JOIN:
count +=1
return (count == 4)
def killGame( usrID ):
global GAMES, GROUPS
usr = getUsr( usrID )
grpID = usr.getGrpID()
if getGrp(grpID) != -1:
del GROUPS[grpID]
gameID = usr.getGameID()
if getGame(gameID) != -1:
del GAMES[gameID]
usr.setGrpID(-1)
usr.setGameID(-1)