I'm just wondering if you really using the RDP protocol, or if the rdp in the name is just for "remote Desktop"...
But I'm very interested in build the server in linux, as an attempt to create a faster remote desktop solution in linux, that can support 30 or even 60fps in 4k. (like parsec does in windows!)
Although the final goal is not for gaming, I want to use gaming as a sort of latency/quality "benchmark"... If I can use it for gaming (like parsec), it's more than perfect to use for VFX desktop applications, for example.
Would you have some tips on what I would need to re-write in order for the server to work in Linux? (apart from adding NvFBC->NvEnc to the capture)
Have you ever tried running the server on a linux machine before?
Have you ever attempt to run the client on a linux machine, other than raspberryPi with openMax?
thanks in advance...
-H
I'm just wondering if you really using the RDP protocol, or if the rdp in the name is just for "remote Desktop"...
But I'm very interested in build the server in linux, as an attempt to create a faster remote desktop solution in linux, that can support 30 or even 60fps in 4k. (like parsec does in windows!)
Although the final goal is not for gaming, I want to use gaming as a sort of latency/quality "benchmark"... If I can use it for gaming (like parsec), it's more than perfect to use for VFX desktop applications, for example.
Would you have some tips on what I would need to re-write in order for the server to work in Linux? (apart from adding NvFBC->NvEnc to the capture)
Have you ever tried running the server on a linux machine before?
Have you ever attempt to run the client on a linux machine, other than raspberryPi with openMax?
thanks in advance...
-H