Update: This aplies to the demo at http://jamieowen.github.io/glsl-blend
demo-three.min.js:13 THREE.WebGLShader: Shader couldn't compile. demo-three.min.js:13 THREE.WebGLShader: gl.getShaderInfoLog() fragment ERROR: 0:343: '(' : memory exhausted THREE.WebGLShader: gl.getShaderInfoLog() fragment ERROR: 0:343: '(' : memory exhausted
my browser:
Google Chrome 52.0.2743.116 (Official Build) m (32-bit) Revision 9115ecad1cae66fd5fe52bd9120af643384fd6f3-refs/branch-heads/2743@{#728} OS Windows Blink 537.36 (@9115ecad1cae66fd5fe52bd9120af643384fd6f3) JavaScript V8 5.2.361.49 Flash 22.0.0.209 User Agent Mozilla/5.0 (Windows NT 6.1; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/52.0.2743.116 Safari/537.36
Update: This aplies to the demo at http://jamieowen.github.io/glsl-blend
demo-three.min.js:13 THREE.WebGLShader: Shader couldn't compile. demo-three.min.js:13 THREE.WebGLShader: gl.getShaderInfoLog() fragment ERROR: 0:343: '(' : memory exhausted THREE.WebGLShader: gl.getShaderInfoLog() fragment ERROR: 0:343: '(' : memory exhaustedmy browser:
Google Chrome 52.0.2743.116 (Official Build) m (32-bit) Revision 9115ecad1cae66fd5fe52bd9120af643384fd6f3-refs/branch-heads/2743@{#728} OS Windows Blink 537.36 (@9115ecad1cae66fd5fe52bd9120af643384fd6f3) JavaScript V8 5.2.361.49 Flash 22.0.0.209 User Agent Mozilla/5.0 (Windows NT 6.1; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/52.0.2743.116 Safari/537.36