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Copy pathCustomCharacters.cpp
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72 lines (56 loc) · 2.21 KB
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#include "CustomCharacters.h"
#include <input/input_manager.h>
#include <input/keyboard.h>
DinoCharacter::DinoCharacter(gef::InputManager* inputManager, Animix2D::SpriteArmature* armature)
: Character(inputManager, armature)
{
m_Animator->PlayAnimation("stand", true);
}
void DinoCharacter::Tick(float deltaTime)
{
// character movement
if (m_InputManager->keyboard()->IsKeyDown(gef::Keyboard::KC_E))
m_Rotation += deltaTime;
if (m_InputManager->keyboard()->IsKeyDown(gef::Keyboard::KC_Q))
m_Rotation -= deltaTime;
if (m_InputManager->keyboard()->IsKeyDown(gef::Keyboard::KC_D))
m_Position.x += 100.0f * deltaTime;
if (m_InputManager->keyboard()->IsKeyDown(gef::Keyboard::KC_A))
m_Position.x -= 100.0f * deltaTime;
if (m_InputManager->keyboard()->IsKeyDown(gef::Keyboard::KC_W))
m_Position.y -= 100.0f * deltaTime;
if (m_InputManager->keyboard()->IsKeyDown(gef::Keyboard::KC_S))
m_Position.y += 100.0f * deltaTime;
// character animations
if (m_InputManager->keyboard()->IsKeyPressed(gef::Keyboard::KC_1))
m_Animator->PlayAnimation("stand", true);
if (m_InputManager->keyboard()->IsKeyPressed(gef::Keyboard::KC_2))
m_Animator->PlayAnimation("walk", true);
if (m_InputManager->keyboard()->IsKeyPressed(gef::Keyboard::KC_3))
m_Animator->PlayAnimation("jump", false);
if (m_InputManager->keyboard()->IsKeyPressed(gef::Keyboard::KC_4))
m_Animator->PlayAnimation("fall", false);
Character::Tick(deltaTime);
}
BoyCharacter::BoyCharacter(gef::InputManager* inputManager, Animix2D::SpriteArmature* armature)
: Character(inputManager, armature)
{
}
void BoyCharacter::Tick(float deltaTime)
{
// character movement
if (m_InputManager->keyboard()->IsKeyDown(gef::Keyboard::KC_RIGHT))
m_Position.x += 100.0f * deltaTime;
if (m_InputManager->keyboard()->IsKeyDown(gef::Keyboard::KC_LEFT))
m_Position.x -= 100.0f * deltaTime;
if (m_InputManager->keyboard()->IsKeyDown(gef::Keyboard::KC_UP))
m_Position.y -= 100.0f * deltaTime;
if (m_InputManager->keyboard()->IsKeyDown(gef::Keyboard::KC_DOWN))
m_Position.y += 100.0f * deltaTime;
// character animations
if (m_InputManager->keyboard()->IsKeyPressed(gef::Keyboard::KC_SPACE))
{
m_Animator->PlayAnimation("boy-attack", false);
}
Character::Tick(deltaTime);
}