-
Notifications
You must be signed in to change notification settings - Fork 10
Expand file tree
/
Copy pathmain.cpp
More file actions
144 lines (115 loc) · 4.13 KB
/
Copy pathmain.cpp
File metadata and controls
144 lines (115 loc) · 4.13 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
#include "Draw.hpp"
#include "GL.hpp"
#include <SDL.h>
#include <glm/glm.hpp>
#include <chrono>
#include <iostream>
int main(int argc, char **argv) {
//Configuration:
struct {
std::string title = "Game0: Tennis For One";
glm::uvec2 size = glm::uvec2(640, 480);
} config;
//------------ initialization ------------
//Initialize SDL library:
SDL_Init(SDL_INIT_VIDEO);
//Ask for an OpenGL context version 3.3, core profile, enable debug:
SDL_GL_ResetAttributes();
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
//create window:
SDL_Window *window = SDL_CreateWindow(
config.title.c_str(),
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
config.size.x, config.size.y,
SDL_WINDOW_OPENGL /*| SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI*/
);
if (!window) {
std::cerr << "Error creating SDL window: " << SDL_GetError() << std::endl;
return 1;
}
//Create OpenGL context:
SDL_GLContext context = SDL_GL_CreateContext(window);
if (!context) {
SDL_DestroyWindow(window);
std::cerr << "Error creating OpenGL context: " << SDL_GetError() << std::endl;
return 1;
}
#ifdef _WIN32
//On windows, load OpenGL extensions:
if (!init_gl_shims()) {
std::cerr << "ERROR: failed to initialize shims." << std::endl;
return 1;
}
#endif
//Set VSYNC + Late Swap (prevents crazy FPS):
if (SDL_GL_SetSwapInterval(-1) != 0) {
std::cerr << "NOTE: couldn't set vsync + late swap tearing (" << SDL_GetError() << ")." << std::endl;
if (SDL_GL_SetSwapInterval(1) != 0) {
std::cerr << "NOTE: couldn't set vsync (" << SDL_GetError() << ")." << std::endl;
}
}
//Hide mouse cursor (note: showing can be useful for debugging):
SDL_ShowCursor(SDL_DISABLE);
//------------ game state ------------
glm::vec2 mouse = glm::vec2(0.0f, 0.0f);
glm::vec2 ball = glm::vec2(0.0f, 0.0f);
glm::vec2 ball_velocity = glm::vec2(0.5f, 0.5f);
//------------ game loop ------------
auto previous_time = std::chrono::high_resolution_clock::now();
bool should_quit = false;
while (true) {
static SDL_Event evt;
while (SDL_PollEvent(&evt) == 1) {
//handle input:
if (evt.type == SDL_MOUSEMOTION) {
mouse.x = (evt.motion.x + 0.5f) / float(config.size.x) * 2.0f - 1.0f;
mouse.y = (evt.motion.y + 0.5f) / float(config.size.y) *-2.0f + 1.0f;
} else if (evt.type == SDL_MOUSEBUTTONDOWN) {
ball = mouse;
ball_velocity = glm::vec2(0.5f, 0.5f);
} else if (evt.type == SDL_KEYDOWN && evt.key.keysym.sym == SDLK_ESCAPE) {
should_quit = true;
} else if (evt.type == SDL_QUIT) {
should_quit = true;
break;
}
}
if (should_quit) break;
auto current_time = std::chrono::high_resolution_clock::now();
float elapsed = std::chrono::duration< float >(current_time - previous_time).count();
previous_time = current_time;
{ //update game state:
ball += elapsed * ball_velocity;
if (ball.x < -1.0f) ball_velocity.x = std::abs(ball_velocity.x);
if (ball.x > 1.0f) ball_velocity.x =-std::abs(ball_velocity.x);
if (ball.y < -1.0f) ball_velocity.y = std::abs(ball_velocity.y);
if (ball.y > 1.0f) ball_velocity.y =-std::abs(ball_velocity.y);
}
//draw output:
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
{ //draw game state:
Draw draw;
draw.add_rectangle(mouse + glm::vec2(-0.1f,-0.1f), mouse + glm::vec2(0.1f, 0.1f), glm::u8vec4(0xff, 0xff, 0x00, 0xff));
draw.add_rectangle(ball + glm::vec2(-0.05f,-0.05f), ball + glm::vec2(0.05f, 0.05f), glm::u8vec4(0xff, 0x00, 0xff, 0xff));
draw.draw();
}
SDL_GL_SwapWindow(window);
}
//------------ teardown ------------
SDL_GL_DeleteContext(context);
context = 0;
SDL_DestroyWindow(window);
window = NULL;
return 0;
}