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Copy pathworld.py
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61 lines (53 loc) · 1.96 KB
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import numpy as np
import collisions
from typing import Protocol
class Shape(Protocol):
class Circle(Protocol):
radius:float|int
class RigidBody(Protocol):
position:np.ndarray
shape:Shape
mass:float|int
def step():
...
def move():
...
def move_to():
...
class World:
body_list:list[RigidBody] = []
gravity = np.array([0,9.81])
@classmethod
def update(cls,time,iterations=1) -> None:
dt = time/iterations
for i in range(iterations):
for body in cls.body_list:
body.step(dt,cls.gravity)
# Check collisions between bodies
collisions_list = []
for i in range(len(cls.body_list)-1):
for j in range(i+1,len(cls.body_list)):
if out:=collisions.check_collision(cls.body_list[i],
cls.body_list[j]):
collisions_list.append((i,j,*out))
# Resolve those collisions
for i,j,normal,depth in collisions_list:
if cls.body_list[i].is_static and cls.body_list[j].is_static:
continue
elif cls.body_list[i].is_static:
cls.body_list[j].move(normal*depth)
elif cls.body_list[j].is_static:
cls.body_list[i].move(-normal*depth)
else:
cls.body_list[i].move(-normal*depth/2)
cls.body_list[j].move(normal*depth/2)
collisions.resolve_collision(cls.body_list[i],
cls.body_list[j],
normal)
@classmethod
def add_body(cls,body:RigidBody) -> None:
cls.body_list.append(body)
@classmethod
def printpv(cls) -> None:
for i,body in enumerate(cls.body_list):
print(f'Body {i} : {body.position=} {body.linear_velocity=}')