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225 lines (184 loc) · 6.71 KB
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var vocabs = {
"lion": {
"fact": "abc",
"image": "hi"
},
"tiger": {
"fact": "hello",
"image": "hey"
}
}
// Route the incoming request based on type (LaunchRequest, IntentRequest,
// etc.) The JSON body of the request is provided in the event parameter.
exports.handler = function (event, context) {
try {
console.log("event.session.application.applicationId=" + event.session.application.applicationId);
/**
* Uncomment this if statement and populate with your skill's application ID to
* prevent someone else from configuring a skill that sends requests to this function.
*/
if (event.session.application.applicationId !== "amzn-id") {
context.fail("Invalid Application ID");
}
if (event.session.new) {
onSessionStarted({requestId: event.request.requestId}, event.session);
}
if (event.request.type === "LaunchRequest") {
onLaunch(event.request,
event.session,
function callback(sessionAttributes, speechletResponse) {
context.succeed(buildResponse(sessionAttributes, speechletResponse));
});
} else if (event.request.type === "IntentRequest") {
onIntent(event.request,
event.session,
function callback(sessionAttributes, speechletResponse) {
context.succeed(buildResponse(sessionAttributes, speechletResponse));
});
} else if (event.request.type === "SessionEndedRequest") {
onSessionEnded(event.request, event.session);
context.succeed();
}
} catch (e) {
context.fail("Exception: " + e);
}
};
/**
* Called when the session starts.
*/
function onSessionStarted(sessionStartedRequest, session) {
// add any session init logic here
}
/**
* Called when the user invokes the skill without specifying what they want.
*/
function onLaunch(launchRequest, session, callback) {
getWelcomeResponse(callback)
}
/**
* Called when the user specifies an intent for this skill.
*/
function onIntent(intentRequest, session, callback) {
var intent = intentRequest.intent
var intentName = intentRequest.intent.name;
// dispatch custom intents to handlers here
if (intentName == "ReindeerIntent") {
handleVocabResponse(intent, session, callback)
} else if (intentName == "AMAZON.YesIntent") {
handleYesResponse(intent, session, callback)
} else if (intentName == "AMAZON.NoIntent") {
handleNoResponse(intent, session, callback)
} else if (intentName == "AMAZON.HelpIntent") {
handleGetHelpRequest(intent, session, callback)
} else if (intentName == "AMAZON.StopIntent") {
handleFinishSessionRequest(intent, session, callback)
} else if (intentName == "AMAZON.CancelIntent") {
handleFinishSessionRequest(intent, session, callback)
} else {
throw "Invalid intent"
}
}
/**
* Called when the user ends the session.
* Is not called when the skill returns shouldEndSession=true.
*/
function onSessionEnded(sessionEndedRequest, session) {
}
// ------- Skill specific logic -------
function getWelcomeResponse(callback) {
var speechOutput = "Welcome! Do you want to hear about some facts?"
var reprompt = "Do you want to hear about some facts?"
var header = "Get Info"
var shouldEndSession = false
var sessionAttributes = {
"speechOutput" : speechOutput,
"repromptText" : reprompt
}
callback(sessionAttributes, buildSpeechletResponse(header, speechOutput, reprompt, shouldEndSession))
}
function handleVocabResponse(intent, session, callback) {
var vocab = intent.slots.Vocab.value.toLowerCase()
if(!vocabs[vocab]) {
var speechOutput = "Sorry I can't find any info. Try tiger and lion"
var repromptText = "Try asking anthoer animal!"
var header = "Animal not existing in the world"
} else {
var fact = vocabs[vocab].fact
var image = vocabs[vocab].image
var speechOutput = capitalizeFirst(vocab) + " " + fact + " and " + image + "Do you wanna hear about another function"
var header = capitalizeFirst(vocab)
}
var shouldEndSession = false
callback(session.attributes, buildSpeechletResponse(header, speechOutput, repromptText, shouldEndSession))
}
function handleYesResponse(intent, session, callback) {
var speechOutput = "Great! Which animal? You can find out about tigerm lion"
var repromptText = speechOutput
var shouldEndSession = false
callback(session.attributes, buildSpeechletResponseWithoutCard(speechOutput, repromptText, shouldEndSession))
}
function handleNoResponse(intent, session, callback) {
handleFinishSessionRequest(intent, session, callback)
}
function handleGetHelpRequest(intent, session, callback) {
// Ensure that session.attributes has been initialized
if (!session.attributes) {
session.attributes = {};
}
var speechOutput = "I can tell you about cute animals!" + "like tiger and lion" +
"which one do you wanna hear about!"
var repromptText = speechOutput
var shouldEndSession = false
callback(session.attributes, buildSpeechletResponseWithoutCard(speechOutput, repromptText, shouldEndSession))
}
function handleFinishSessionRequest(intent, session, callback) {
// End the session with a "Good bye!" if the user wants to quit the game
callback(session.attributes,
buildSpeechletResponseWithoutCard("Oh no byebye", "", true));
}
// ------- Helper functions to build responses for Alexa -------
function buildSpeechletResponse(title, output, repromptText, shouldEndSession) {
return {
outputSpeech: {
type: "PlainText",
text: output
},
card: {
type: "Simple",
title: title,
content: output
},
reprompt: {
outputSpeech: {
type: "PlainText",
text: repromptText
}
},
shouldEndSession: shouldEndSession
};
}
function buildSpeechletResponseWithoutCard(output, repromptText, shouldEndSession) {
return {
outputSpeech: {
type: "PlainText",
text: output
},
reprompt: {
outputSpeech: {
type: "PlainText",
text: repromptText
}
},
shouldEndSession: shouldEndSession
};
}
function buildResponse(sessionAttributes, speechletResponse) {
return {
version: "1.0",
sessionAttributes: sessionAttributes,
response: speechletResponse
};
}
function capitalizeFirst(s) {
return s.charAt(0).toUpperCase() + s.slice(1)
}