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Implement a seed-based octree generator #581

Description

@IAmNotHanni

Is your feature request related to a problem?

Currently, the random map generator creates a random octree with uniform depth. We should implement a random map generator which does not have uniform depth. Furthermore, we should have a seed-based octree generator.

Description

I can specify a seed (let's say a SHA-1 or MD5), which is used to generate a random map reproducibly. How the octree is filled is of course based on the data of the seed.

Alternatives

If we don't do this, the randomly generated maps are much less valuable.

Affected Code

The octree world code

Operating System

All

Additional Context

None

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    cat:enhancementenhancement/requested feature/update of existing featuresdiff:intermediateintermediate skills requiredfeat:octreeoctree, cube computationsorg:help wantedI need help from someone else to fix this.org:ideajust a raw idea, without any specific planprio:lowThis has low priority.

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