Is your feature request related to a problem?
Once we are rendering with textures, we should use mipmaps.
Description
- Mipmaps should be generated automatically when loading a texture
- The code for mipmap generation could be part of the texture wrapper, or we have a separate file or loading textures and generating mipmaps from them
Alternatives
If we don't use mipmaps, we don't have optimal performance when using textures for rendering
Affected Code
The rendergraph, texture, sampler and other rendering code
Operating System
All
Additional Context
https://vulkan-tutorial.com/Generating_Mipmaps
Is your feature request related to a problem?
Once we are rendering with textures, we should use mipmaps.
Description
Alternatives
If we don't use mipmaps, we don't have optimal performance when using textures for rendering
Affected Code
The rendergraph, texture, sampler and other rendering code
Operating System
All
Additional Context
https://vulkan-tutorial.com/Generating_Mipmaps