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Copy pathParticle-Structures.cbp
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81 lines (81 loc) · 2.74 KB
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="Particle-Structures" />
<Option pch_mode="2" />
<Option default_target="Debug" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin/Debug/Particle-Structures" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-DDEBUG" />
</Compiler>
</Target>
<Target title="Release">
<Option output="bin/Release/Particle-Structures" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="1" />
<Option compiler="gcc" />
</Target>
</Build>
<VirtualTargets>
<Add alias="All" targets="Debug;Release;" />
</VirtualTargets>
<Compiler>
<Add option="-Wall" />
<Add option="-O3" />
<Add directory="include" />
</Compiler>
<Linker>
<Add library="glfw3" />
<Add library="gdi32" />
<Add library="opengl32" />
<Add directory="lib-mingw" />
</Linker>
<Unit filename="headers/color.h" />
<Unit filename="headers/draw.h" />
<Unit filename="headers/my_math.h" />
<Unit filename="headers/particle.h" />
<Unit filename="headers/particle_controller.h" />
<Unit filename="headers/particle_decay.h" />
<Unit filename="headers/particle_decay_result.h" />
<Unit filename="headers/particle_interaction.h" />
<Unit filename="headers/particle_system.h" />
<Unit filename="headers/particle_type.h" />
<Unit filename="headers/randomizer.h" />
<Unit filename="headers/run.h" />
<Unit filename="headers/settings.h" />
<Unit filename="headers/ui.h" />
<Unit filename="headers/vec2d.h" />
<Unit filename="headers/window_functions.h" />
<Unit filename="headers/window_size.h" />
<Unit filename="sources/color.cpp" />
<Unit filename="sources/draw.cpp" />
<Unit filename="sources/main.cpp" />
<Unit filename="sources/my_math.cpp" />
<Unit filename="sources/particle.cpp" />
<Unit filename="sources/particle_controller.cpp" />
<Unit filename="sources/particle_decay.cpp" />
<Unit filename="sources/particle_decay_result.cpp" />
<Unit filename="sources/particle_interaction.cpp" />
<Unit filename="sources/particle_system.cpp" />
<Unit filename="sources/particle_type.cpp" />
<Unit filename="sources/randomizer.cpp" />
<Unit filename="sources/run.cpp" />
<Unit filename="sources/settings.cpp" />
<Unit filename="sources/ui.cpp" />
<Unit filename="sources/vec2d.cpp" />
<Unit filename="sources/window_functions.cpp" />
<Extensions>
<code_completion />
<envvars />
<debugger />
<lib_finder disable_auto="1" />
</Extensions>
</Project>
</CodeBlocks_project_file>