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I don't plan to support any scripting languages just yet. It is easy to widen your scope thinking about new features such as SLs, however it requires careful consideration, design/structural changes to compilation/toolset/build pipelines, as well as bunch of other game framework & performance related quirks. For the time being, it's not on the roadmap, the main development language using Lina will be C++. |
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What scripting languages will linaengine support?
If I were to suggest, I would suggest Wren
This is also the scripting language used by LuxeEngine
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