What version did the issue occur in?
No response
Description
The current gray sprites were implemented before inhand displacements were implemented, meaning their sprites were built around them having the same hand position as humans. This results in only having one pixel of clearance above their heads, resulting in issues of hats becoming flat on grays (along with further visuals issues caused by grays having a wider head than humans). Moving their sprite down so their feet are flush with the bottom of the sprite edge consistent with humans would allow for better gray-specific sprites to be made and for displacements to be improved.
Reproduction
- Be gray.
- Start putting on hats and other clothes.
- Compare to humans.
Additional Context
Comparison on gray wearing atmos hardsuit and helmet to human showcasing issues caused by relying on displacements, particularly in the helmet (note the gap of skin between the helmet and the suit in the facing right sprite).

What version did the issue occur in?
No response
Description
The current gray sprites were implemented before inhand displacements were implemented, meaning their sprites were built around them having the same hand position as humans. This results in only having one pixel of clearance above their heads, resulting in issues of hats becoming flat on grays (along with further visuals issues caused by grays having a wider head than humans). Moving their sprite down so their feet are flush with the bottom of the sprite edge consistent with humans would allow for better gray-specific sprites to be made and for displacements to be improved.
Reproduction
Additional Context
Comparison on gray wearing atmos hardsuit and helmet to human showcasing issues caused by relying on displacements, particularly in the helmet (note the gap of skin between the helmet and the suit in the facing right sprite).