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Copy pathgui_controller.py
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298 lines (261 loc) · 12.8 KB
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import cv2
import numpy as np
import time
class GUIController:
def __init__(self):
self.window_name = "Advanced Vision System"
cv2.namedWindow(self.window_name)
self.mode_map = {
ord('1'): "normal",
ord('2'): "night_high",
ord('3'): "night_low",
ord('4'): "thermal_hot_white",
ord('5'): "thermal_hot_black",
ord('6'): "thermal_rainbow",
ord('7'): "thermal_ironbow",
ord('8'): "thermal_plasma",
ord('9'): "night_green",
ord('0'): "night_blue"
}
self.current_mode_index = 0
self.modes_list = list(self.mode_map.values())
self.current_mode = self.modes_list[0]
self.last_key = None
self.battery_level = 100.0
self.enable_noise = True
self.enable_vignette = True
self.enable_scan_lines = True
self.show_hud = True
self.battery_color = (255, 255, 255)
self.signal_strength = 100.0
self.signal_change_speed = 0.1
self.signal_direction = -1
self.last_signal_change = time.time()
self.pulse_alpha = 1.0
self.pulse_direction = -1
self.frame_rate = 120
self.min_frame_rate = 30
self.max_frame_rate = 240
self.signal_change_time = time.time()
self.signal_target = 100.0
self.signal_change_interval = 3.0
self.pulse_speed = 0.05
def draw_battery_indicator(self, overlay, height):
battery_x = 10
battery_y = height - 30
battery_width = 50
battery_height = 25
tip_width = 6
tip_height = 12
# Create a separate overlay for the battery to handle transparency
battery_overlay = np.zeros_like(overlay)
# Draw outer white rectangle with rounded corners
cv2.rectangle(battery_overlay,
(battery_x, battery_y),
(battery_x + battery_width, battery_y + battery_height),
self.battery_color, 2, cv2.LINE_AA)
# Draw battery tip (filled)
cv2.rectangle(battery_overlay,
(battery_x + battery_width, battery_y + (battery_height - tip_height)//2),
(battery_x + battery_width + tip_width, battery_y + (battery_height + tip_height)//2),
self.battery_color, -1)
# Draw battery segments (bigger size)
inner_padding = 3
segment_width = 10
segment_height = battery_height - 10
num_segments = 3
total_segments_width = segment_width * num_segments
total_spacing = battery_width - 2 * inner_padding - total_segments_width
segment_spacing = total_spacing / (num_segments + 1)
start_x = battery_x + inner_padding + segment_spacing
# Calculate vertical center position
segment_y = battery_y + (battery_height - segment_height) // 2 # Center vertically
# Determine active segments based on battery level and add pulsing near thresholds
active_segments = 0
is_pulsing = False
pulse_segment = -1
if self.battery_level > 75:
active_segments = 3
if self.battery_level < 80: # Pulse before dropping to 2 segments
is_pulsing = True
pulse_segment = 2
elif self.battery_level > 50:
active_segments = 2
if self.battery_level < 55: # Pulse before dropping to 1 segment
is_pulsing = True
pulse_segment = 1
elif self.battery_level > 25:
active_segments = 1
if self.battery_level < 30: # Pulse before dropping to 0 segments
is_pulsing = True
pulse_segment = 0
elif self.battery_level > 5:
active_segments = 1
for i in range(num_segments):
segment_x = int(start_x + i * (segment_width + segment_spacing))
if i < active_segments and i != pulse_segment:
# Draw filled segment
cv2.rectangle(battery_overlay,
(segment_x, segment_y),
(segment_x + segment_width, segment_y + segment_height),
self.battery_color, -1, cv2.LINE_AA)
elif i == pulse_segment and is_pulsing:
# Pulse the segment that's about to disappear
pulse_color = (int(self.battery_color[0] * self.pulse_alpha),
int(self.battery_color[1] * self.pulse_alpha),
int(self.battery_color[2] * self.pulse_alpha))
cv2.rectangle(battery_overlay,
(segment_x, segment_y),
(segment_x + segment_width, segment_y + segment_height),
pulse_color, -1, cv2.LINE_AA)
elif self.battery_level <= 5 and i == 0:
# Critical battery pulse
pulse_color = (int(self.battery_color[0] * self.pulse_alpha),
int(self.battery_color[1] * self.pulse_alpha),
int(self.battery_color[2] * self.pulse_alpha))
cv2.rectangle(battery_overlay,
(segment_x, segment_y),
(segment_x + segment_width, segment_y + segment_height),
pulse_color, -1, cv2.LINE_AA)
else:
# Draw empty segment
cv2.rectangle(battery_overlay,
(segment_x, segment_y),
(segment_x + segment_width, segment_y + segment_height),
self.battery_color, 1, cv2.LINE_AA)
# Blend battery overlay with main overlay
alpha = 0.9
mask = cv2.cvtColor(battery_overlay, cv2.COLOR_BGR2GRAY) > 0
overlay[mask] = cv2.addWeighted(overlay, 1-alpha, battery_overlay, alpha, 0)[mask]
# Draw battery percentage
percentage = f"{int(self.battery_level)}%"
cv2.putText(overlay, percentage,
(battery_x + battery_width + 15, battery_y + 18),
cv2.FONT_HERSHEY_SIMPLEX, 0.4, self.battery_color, 1)
def update_signal_strength(self):
current_time = time.time()
# Update pulse effect
self.pulse_alpha += self.pulse_speed * self.pulse_direction
if self.pulse_alpha >= 1.0 or self.pulse_alpha <= 0.2:
self.pulse_direction *= -1
self.pulse_alpha = np.clip(self.pulse_alpha, 0.2, 1.0)
# Randomly change target with longer intervals
if current_time - self.signal_change_time > self.signal_change_interval:
# More random movement
if np.random.random() < 0.3: # 30% chance to make a big change
self.signal_target = np.random.uniform(25, 100)
else: # Small change
change = np.random.uniform(-20, 20)
self.signal_target = np.clip(self.signal_strength + change, 25, 100)
self.signal_change_time = current_time
# Smoothly move towards target
diff = self.signal_target - self.signal_strength
self.signal_strength += diff * 0.05 # Slower interpolation
self.signal_strength = np.clip(self.signal_strength, 25, 100)
def display_frame(self, frame):
height, width = frame.shape[:2]
overlay = frame.copy()
# Determine text color based on mode
if self.current_mode.startswith("thermal_"):
text_color = (0, 0, 255) # Red for thermal
elif self.current_mode.startswith("night_"):
text_color = (0, np.random.randint(240, 255), 0) # Flickering green for night
else:
text_color = (255, 255, 255) # White for normal
if self.show_hud:
# Draw controls menu
controls = [
"CONTROLS:",
"A/D: Change Mode",
"W/S: Change FPS",
"+/-: Zoom In/Out",
"1: Toggle Vintage",
"2: Toggle Lines",
"3: Toggle HUD",
"4: Toggle Noise",
"Q: Quit"
]
# Add current settings status
settings = [
f"FPS: {self.frame_rate}",
f"Noise: {'ON' if self.enable_noise else 'OFF'}",
f"Vintage: {'ON' if self.enable_vignette else 'OFF'}",
f"Lines: {'ON' if self.enable_scan_lines else 'OFF'}"
]
# Draw controls
y = 60
for line in controls:
cv2.putText(overlay, line, (10, y),
cv2.FONT_HERSHEY_SIMPLEX, 0.5, text_color, 1)
y += 20
# Draw settings status
y = 60
for setting in settings:
cv2.putText(overlay, setting, (width - 150, y),
cv2.FONT_HERSHEY_SIMPLEX, 0.5, text_color, 1)
y += 20
# Add FPS and mode display
fps_text = f"FPS: {self.frame_rate}"
cv2.putText(overlay, fps_text, (width - 100, 30),
cv2.FONT_HERSHEY_SIMPLEX, 0.5, text_color, 1)
cv2.putText(overlay, f"MODE: {self.current_mode.upper()}",
(10, 30), cv2.FONT_HERSHEY_SIMPLEX, 0.7, text_color, 2)
# Update and draw signal strength
self.update_signal_strength()
# Add status indicators for thermal/night vision modes
if self.current_mode != "normal":
# Add timestamp
timestamp = time.strftime("%Y-%m-%d %H:%M:%S")
cv2.putText(overlay, timestamp, (width - 200, height - 20),
cv2.FONT_HERSHEY_SIMPLEX, 0.5, text_color, 1)
# Add scanning lines if enabled
if self.enable_scan_lines:
for _ in range(3):
scan_line = np.random.randint(0, height)
cv2.line(overlay, (0, scan_line), (width, scan_line),
text_color, 1)
# Add status indicators
status_text = [
f"NOISE: {'ON' if self.enable_noise else 'OFF'}",
f"VIGNETTE: {'ON' if self.enable_vignette else 'OFF'}",
f"SCAN LINES: {'ON' if self.enable_scan_lines else 'OFF'}"
]
y = height - 80
for status in status_text:
cv2.putText(overlay, status, (width - 150, y),
cv2.FONT_HERSHEY_SIMPLEX, 0.5, text_color, 1)
y += 20
# Draw battery indicator
self.draw_battery_indicator(overlay, height)
# Simulate battery drain
self.battery_level = max(0.0, self.battery_level - 0.01)
# Reset battery when empty
if self.battery_level <= 0:
self.battery_level = 100.0
# Blend overlay with original frame
alpha = 0.85 if self.current_mode != "normal" else 0.9
frame = cv2.addWeighted(overlay, alpha, frame, 1-alpha, 0)
cv2.imshow(self.window_name, frame)
self.last_key = cv2.waitKey(1) & 0xFF
def handle_controls(self):
if self.last_key == ord('1'):
self.enable_vignette = not self.enable_vignette # Vintage effect
elif self.last_key == ord('2'):
self.enable_scan_lines = not self.enable_scan_lines # Lines effect
elif self.last_key == ord('3'):
self.show_hud = not self.show_hud # HUD toggle
elif self.last_key == ord('4'):
self.enable_noise = not self.enable_noise # Noise toggle
elif self.last_key == ord('w'):
self.frame_rate = min(self.frame_rate + 10, self.max_frame_rate)
elif self.last_key == ord('s'):
self.frame_rate = max(self.frame_rate - 10, self.min_frame_rate)
elif self.last_key == ord('a'): # A key
self.current_mode_index = (self.current_mode_index - 1) % len(self.modes_list)
self.current_mode = self.modes_list[self.current_mode_index]
elif self.last_key == ord('d'): # D key
self.current_mode_index = (self.current_mode_index + 1) % len(self.modes_list)
self.current_mode = self.modes_list[self.current_mode_index]
return self.current_mode
def should_exit(self):
return self.last_key == ord('q')