Currently the UVs generated from regular node based modelling are severely broken in the latest release 1.16 (see image), but there is no option to disable UV export. Meshes from stitching loops produce great UVs on the other hand.
I remember also that in previous versions of Dust3D the program produced absolutely beatiful UVs even in its node mode. I think the best option would obviously to restore that functionality to what it was. But it would also be nice to have export options in general, like embedding textures, etc. I don't want to ask for too much, I already love Dust3D and I use it to create 3D printable models, but for me to use it for game dev, having functional UVs or an option to not overwrite new UVs that I create in another program, would make it much more viable.
Currently the UVs generated from regular node based modelling are severely broken in the latest release 1.16 (see image), but there is no option to disable UV export. Meshes from stitching loops produce great UVs on the other hand.
I remember also that in previous versions of Dust3D the program produced absolutely beatiful UVs even in its node mode. I think the best option would obviously to restore that functionality to what it was. But it would also be nice to have export options in general, like embedding textures, etc. I don't want to ask for too much, I already love Dust3D and I use it to create 3D printable models, but for me to use it for game dev, having functional UVs or an option to not overwrite new UVs that I create in another program, would make it much more viable.