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feat: configurable resolution per physical-display instance #51

Description

@hikaps

What's requested

A way to set the game/render resolution per physical-display instance, instead of the current fixed auto-split region (~2259×1271 in a 2-monitor layout).

Current behavior

SessionRunner::calculateLayout() computes each instance's region from the monitor layout, and GamescopeInstance passes that as gamescope's output dimensions (-W/-H). There's no per-instance resolution override.

Requested change

Make the physical-display instance resolution configurable per instance — overriding or scaling the auto-split region.

Activity

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