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Copy pathProxiStackConfig.xml
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92 lines (64 loc) · 3.73 KB
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<?xml version="1.0" encoding="UTF-8"?>
<xml>
<!-- ProxiStack Configuration -->
<!-- === PROXISTACK CRAFTING === -->
<!-- 3D distance from player to scan for containers during crafting (Format: X Y Z) -->
<CraftingDistance>25 25 25</CraftingDistance>
<!-- Allow crafting using resources from nearby containers -->
<EnableForCrafting>true</EnableForCrafting>
<!-- Allow block repairing using resources from nearby containers -->
<EnableForRepair>true</EnableForRepair>
<!-- Allow block upgrading using resources from nearby containers -->
<EnableForUpgrade>false</EnableForUpgrade>
<!-- Allow block painting using paint from nearby containers -->
<EnableForPainting>true</EnableForPainting>
<!-- Allow weapon/tool reloading from nearby containers -->
<EnableForReload>true</EnableForReload>
<!-- Reserved setting: trading from nearby containers is not currently supported -->
<EnableForTrader>true</EnableForTrader>
<!-- Allow nearby container items to count toward supported tracked-item challenges -->
<EnableForQuests>true</EnableForQuests>
<!-- Reserved setting: lockpicking from nearby containers is not currently supported -->
<EnableForLockpicking>true</EnableForLockpicking>
<!-- Scan and pull crafting resources from vehicles -->
<PullFromVehicles>true</PullFromVehicles>
<!-- Scan and pull crafting resources from active drones -->
<PullFromDrones>true</PullFromDrones>
<!-- Scan and pull crafting resources from dew collectors -->
<PullFromDewCollectors>true</PullFromDewCollectors>
<!-- Scan and pull crafting resources from workstation output slots (output only; the input/smelting slot is never used) -->
<PullFromWorkstationOutputs>true</PullFromWorkstationOutputs>
<!-- Allow pulling resources from password-protected or locked containers you have access to -->
<AllowLockedContainers>true</AllowLockedContainers>
<!-- === STORAGE PRIORITY === -->
<!-- Prioritätsreihenfolge für die Materialsuche und den Verbrauch (durch Komma getrennt). -->
<!-- Von links nach rechts: Der erste gefundene Typ wird zuerst verbraucht. -->
<!-- Mögliche Werte: Drone, DewCollector, Workstation, Container, Vehicle -->
<StoragePriority>Drone, DewCollector, Workstation, Container, Vehicle</StoragePriority>
<!-- === PROXISTACK STASHING === -->
<!-- Enable the Stash feature (stashing matching items to nearby chests) -->
<EnableForStash>true</EnableForStash>
<!-- Enable the Restock feature (refilling ammo/food from nearby chests) -->
<EnableForRestock>true</EnableForRestock>
<!-- Enable slot locking in player backpack to prevent stashing locked slots -->
<EnableForLock>true</EnableForLock>
<!-- 3D distance from player to stash items (Format: X Y Z) -->
<StashDistance>15 15 15</StashDistance>
<!-- Show the padlock icon indicating lock mode state in the inventory header -->
<LockModeIconVisible>true</LockModeIconVisible>
<!-- Locked slots padlock overlay icon color (Format: Red Green Blue Alpha) -->
<LockedSlotsIconColor>255 0 0 255</LockedSlotsIconColor>
<!-- Locked slots border highlight color (Format: Red Green Blue Alpha) -->
<LockedSlotsBorderColor>128 0 0 0</LockedSlotsBorderColor>
<!-- === HOTKEYS === -->
<!-- Hotkey combinations (stored as space-separated Unity KeyCode numbers) -->
<!-- KeyCode references: 308=LeftAlt, 120=X, 122=Z, 304=LeftShift, 306=LeftCtrl -->
<StashHotkeys>308 120</StashHotkeys>
<RestockHotkeys>308 122</RestockHotkeys>
<LockHotkeys>308</LockHotkeys>
<!-- === MULTIPLAYER === -->
<!-- Lock slots immediately on client click without waiting for server response -->
<MultiplayerImmediateLock>true</MultiplayerImmediateLock>
<!-- Handshake timeout duration in seconds for server connection handshake -->
<MultiplayerHandshakeTimeoutSeconds>10</MultiplayerHandshakeTimeoutSeconds>
</xml>