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Is there any easy way to port the volume rendering shader this awesome uses to make it work with VR? In our tests it seema that the stereoscopic view in VR breaks the visualization of the DICOMs volumes
Hello!
Is there any easy way to port the volume rendering shader this awesome uses to make it work with VR? In our tests it seema that the stereoscopic view in VR breaks the visualization of the DICOMs volumes