Commit df96d09
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docs: Document condition-triggered pause via dynamic-code watcher
Timing-sensitive PlayMode verification (short motions, one-frame
effects, state transitions) cannot be captured reliably by sleeping
and taking a screenshot. Document the enable -> register watcher ->
await -> inspect -> resume pattern: execute-dynamic-code registers an
EditorApplication.update watcher that fires UloopPausePoint.Pause(id)
on the first frame a runtime condition holds, while await-pause-point
does the waiting on the CLI side.
- Add the pattern with a full watcher example to the pause-point skill
- Add hit-then-Step guidance for pausing right after simulated input
and for frame-offset positioning, and warn against race-prone
Time.frameCount arithmetic in watchers
- Cross-reference the pattern from the execute-dynamic-code skill
- Regenerate .claude/.agents copies via `uloop skills install`1 parent d8e88b5 commit df96d09
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