fix: Launch V2 Unity projects without hanging #448
code-complexity.yml
on: pull_request
Complexity Report
2m 44s
Annotations
8 errors
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Complexity Report
calculated cyclomatic complexity for function runReleasePleasePRChecksWithDeps is 16, max is 15 (cyclop)
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Complexity Report
calculated cyclomatic complexity for function validateCodeQLSARIFQuality is 16, max is 15 (cyclop)
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Complexity Report
calculated cyclomatic complexity for function TestRunWaitForPausePointEmbedsMatchingLogsOnHit is 17, max is 15 (cyclop)
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Complexity Report
calculated cyclomatic complexity for function TestPosixUninstallScriptRemovesShellPathBlocks is 16, max is 15 (cyclop)
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Complexity Report
calculated cyclomatic complexity for function runDispatcherWithDeps is 17, max is 15 (cyclop)
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Complexity Report
calculated cyclomatic complexity for function applyLaunchOption is 17, max is 15 (cyclop)
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Complexity Report
calculated cyclomatic complexity for function detectV2DispatcherProject is 17, max is 15 (cyclop)
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Complexity Report
calculated cyclomatic complexity for function VerifySubjects is 18, max is 15 (cyclop)
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Artifacts
Produced during runtime
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code-complexity-results
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5.36 KB |
sha256:9605e73cc4d63e0bafabcb5b38bf21a3444cf9ae1332233d276437fa1d8d395c
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