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Copy pathscript.js
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146 lines (127 loc) · 4.2 KB
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let origBoard;
const huPlayer = 'O';
const aiPlayer = 'X';
const winCombos = [
[0, 1, 2], [3, 4, 5], [6, 7, 8],
[0, 3, 6], [1, 4, 7], [2, 5, 8],
[0, 4, 8], [6, 4, 2]
];
const cells = document.querySelectorAll('.cell');
const modal = document.getElementById('endgame-modal');
const winnerText = document.getElementById('winner-text');
startGame();
function startGame() {
modal.style.display = "none";
origBoard = Array.from(Array(9).keys());
for (let i = 0; i < cells.length; i++) {
cells[i].innerText = '';
cells[i].classList.remove('player-o', 'player-x', 'win-o', 'win-x', 'tie');
cells[i].addEventListener('click', turnClick, false);
}
}
function turnClick(square) {
if (typeof origBoard[square.target.id] === 'number') {
turn(square.target.id, huPlayer);
if (!checkWin(origBoard, huPlayer) && !checkTie()) {
setTimeout(() => {
turn(bestSpot(), aiPlayer);
}, 300); // Slight delay for AI move feeling more natural
}
}
}
function turn(squareId, player) {
origBoard[squareId] = player;
const cell = document.getElementById(squareId);
cell.innerText = player;
cell.classList.add(player === huPlayer ? 'player-o' : 'player-x');
let gameWon = checkWin(origBoard, player);
if (gameWon) gameOver(gameWon);
}
function checkWin(board, player) {
let plays = board.reduce((a, e, i) => (e === player) ? a.concat(i) : a, []);
let gameWon = null;
for (let [index, win] of winCombos.entries()) {
if (win.every(elem => plays.indexOf(elem) > -1)) {
gameWon = {index: index, player: player};
break;
}
}
return gameWon;
}
function gameOver(gameWon) {
const winClass = gameWon.player === huPlayer ? 'win-o' : 'win-x';
for (let index of winCombos[gameWon.index]) {
document.getElementById(index).classList.add(winClass);
}
for (let i = 0; i < cells.length; i++) {
cells[i].removeEventListener('click', turnClick, false);
}
declareWinner(gameWon.player === huPlayer ? "Victory is Yours!" : "The AI Prevails.");
}
function declareWinner(who) {
setTimeout(() => {
modal.style.display = "flex";
winnerText.innerText = who;
}, 800); // Wait for animations
}
function emptySquares() {
return origBoard.filter(s => typeof s === 'number');
}
function bestSpot() {
return minimax(origBoard, aiPlayer).index;
}
function checkTie() {
if (emptySquares().length === 0) {
for (let i = 0; i < cells.length; i++) {
cells[i].classList.add('tie');
cells[i].removeEventListener('click', turnClick, false);
}
declareWinner("It's a Stalemate!");
return true;
}
return false;
}
function minimax(newBoard, player) {
let availSpots = emptySquares();
if (checkWin(newBoard, huPlayer)) {
return {score: -10};
} else if (checkWin(newBoard, aiPlayer)) {
return {score: 10};
} else if (availSpots.length === 0) {
return {score: 0};
}
let moves = [];
for (let i = 0; i < availSpots.length; i++) {
let move = {};
move.index = newBoard[availSpots[i]];
newBoard[availSpots[i]] = player;
if (player === aiPlayer) {
let result = minimax(newBoard, huPlayer);
move.score = result.score;
} else {
let result = minimax(newBoard, aiPlayer);
move.score = result.score;
}
newBoard[availSpots[i]] = move.index;
moves.push(move);
}
let bestMove;
if (player === aiPlayer) {
let bestScore = -10000;
for (let i = 0; i < moves.length; i++) {
if (moves[i].score > bestScore) {
bestScore = moves[i].score;
bestMove = i;
}
}
} else {
let bestScore = 10000;
for (let i = 0; i < moves.length; i++) {
if (moves[i].score < bestScore) {
bestScore = moves[i].score;
bestMove = i;
}
}
}
return moves[bestMove];
}