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<!DOCTYPE html>
<html lang="en" spellcheck="false">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>piksels</title>
<link rel="stylesheet" href="css/reset.css" />
<link rel="stylesheet" href="css/main.css" />
<link rel="stylesheet" href="css/project.css" />
<link href="https://fonts.googleapis.com/css2?family=Source+Code+Pro:wght@300;600&display=swap" rel="stylesheet">
</head>
<body>
<div id="tagline">
<p>
<br>> <b><a href="#">HalloType</a></b> = Thom Janssen = font maker, type engineer, programmer, creative coder <a href="./type/fonts.html"><span class="typelink"> > typefaces </span></a>
</p>
</div>
<div id="gohere">
↑↑↑
<br/>
go here!
</div>
<div id="construction">
<br/>
← still<br/>
← under<br/>
↙︎ construction<br/>
↙︎
</div>
<div id='main'>
<img src='content/piksels/cover.gif'/>
<p class="description">
This Piksels project is an idea for a variable system for pixels fonts.
All the pixel in the glyphs are components. And all the pixel-shapes are present as seperate glyphs.
A scripts builds the designspace according to the various pixel-shapes present and some parameters, and all the needed sources are generated. Then the variable font can be generated.
</p>
<img src='content/piksels/spectrum.gif'/>
<img src='content/piksels/fontOverview.png'/>
<!-- <div id="bottomline"> </div> -->
</div>
</body>
</html>