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Create a simulation using ray marching involving a light source, a refractive surfrace (for instance glass pane/sphere) and a ground surfrace. This simulation is meant the serve as a demo for future implementations with "realistic" ray marching.
Create a simulation using ray marching involving a light source, a refractive surfrace (for instance glass pane/sphere) and a ground surfrace. This simulation is meant the serve as a demo for future implementations with "realistic" ray marching.