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Copy pathPLYReader.cpp
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138 lines (119 loc) · 4.16 KB
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#include "PLYReader.h"
#include <iostream>
#include <fstream>
#include <string>
#include <vector>
bool PLYReader::readMesh(const std::string &filename, TriangleMesh &mesh)
{
std::ifstream fin;
int nVertices, nFaces;
fin.open(filename.c_str(), std::ios_base::in | std::ios_base::binary);
if (!fin.is_open())
return false;
if (!loadHeader(fin, nVertices, nFaces))
{
fin.close();
return false;
}
std::vector<float> plyVertices;
std::vector<int> plyTriangles;
loadVertices(fin, nVertices, plyVertices);
loadFaces(fin, nFaces, plyTriangles);
fin.close();
rescaleModel(plyVertices);
addModelToMesh(plyVertices, plyTriangles, mesh);
return true;
}
bool PLYReader::loadHeader(std::ifstream &fin, int &nVertices, int &nFaces)
{
char line[100];
fin.getline(line, 100);
if (strncmp(line, "ply", 3) != 0)
return false;
nVertices = 0;
fin.getline(line, 100);
while (strncmp(line, "end_header", 10) != 0)
{
if (strncmp(line, "element vertex", 14) == 0)
nVertices = atoi(&line[15]);
fin.getline(line, 100);
if (strncmp(line, "element face", 12) == 0)
nFaces = atoi(&line[13]);
}
if (nVertices <= 0)
return false;
std::cout << "Loading triangle mesh" << std::endl;
std::cout << "\tVertices = " << nVertices << std::endl;
std::cout << "\tFaces = " << nFaces << std::endl;
std::cout << std::endl;
return true;
}
void PLYReader::loadVertices(std::ifstream &fin, int nVertices, std::vector<float> &plyVertices)
{
int i;
float value;
for (i = 0; i < nVertices; i++)
{
fin.read((char *)&value, sizeof(float));
plyVertices.push_back(value);
fin.read((char *)&value, sizeof(float));
plyVertices.push_back(value);
fin.read((char *)&value, sizeof(float));
plyVertices.push_back(value);
}
}
void PLYReader::loadFaces(std::ifstream &fin, int nFaces, std::vector<int> &plyTriangles)
{
int i, tri[3];
unsigned char nVrtxPerFace;
for (i = 0; i < nFaces; i++)
{
fin.read((char *)&nVrtxPerFace, sizeof(unsigned char));
fin.read((char *)&tri[0], sizeof(int));
fin.read((char *)&tri[1], sizeof(int));
fin.read((char *)&tri[2], sizeof(int));
plyTriangles.push_back(tri[0]);
plyTriangles.push_back(tri[1]);
plyTriangles.push_back(tri[2]);
for (; nVrtxPerFace > 3; nVrtxPerFace--)
{
tri[1] = tri[2];
fin.read((char *)&tri[2], sizeof(int));
plyTriangles.push_back(tri[0]);
plyTriangles.push_back(tri[1]);
plyTriangles.push_back(tri[2]);
}
}
}
void PLYReader::rescaleModel(std::vector<float> &plyVertices)
{
unsigned int i;
glm::vec3 size[2];
size[0] = glm::vec3(1e10, 1e10, 1e10);
size[1] = glm::vec3(-1e10, -1e10, -1e10);
for (i = 0; i < plyVertices.size(); i += 3)
{
size[0][0] = std::min(size[0][0], plyVertices[i]);
size[0][1] = std::min(size[0][1], plyVertices[i + 1]);
size[0][2] = std::min(size[0][2], plyVertices[i + 2]);
size[1][0] = std::max(size[1][0], plyVertices[i]);
size[1][1] = std::max(size[1][1], plyVertices[i + 1]);
size[1][2] = std::max(size[1][2], plyVertices[i + 2]);
}
glm::vec3 center = (size[1] + size[0]) / 2.0f;
float largestSize = std::max(size[1][0] - size[0][0], std::max(size[1][1] - size[0][1], size[1][2] - size[0][2]));
for (i = 0; i < plyVertices.size(); i += 3)
{
plyVertices[i] = (plyVertices[i] - center[0]) / largestSize;
plyVertices[i + 1] = (plyVertices[i + 1] - center[1]) / largestSize;
plyVertices[i + 2] = (plyVertices[i + 2] - center[2]) / largestSize;
}
}
void PLYReader::addModelToMesh(const std::vector<float> &plyVertices, const std::vector<int> &plyTriangles, TriangleMesh &mesh)
{
unsigned int i;
for (i = 0; i < plyVertices.size(); i += 3)
mesh.addVertex(glm::vec3(plyVertices[i], plyVertices[i + 1], plyVertices[i + 2]));
for (i = 0; i < plyTriangles.size(); i += 3)
mesh.addTriangle(plyTriangles[i], plyTriangles[i + 1], plyTriangles[i + 2]);
}