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184 lines (155 loc) · 4.57 KB
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Copy pathballz.js
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184 lines (155 loc) · 4.57 KB
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//javascript code goes ere
var canvas = document.getElementById("myCanvas");
var ctx = canvas.getContext("2d");
var ballRadius = 10;
var x = canvas.width/2;
var y = canvas.height-30;
var dx = 2;
var dy = -2;
var color = "black";
var paddleHeight = 10;
var paddleWidth = 75;
var paddleX = (canvas.width-paddleWidth)/2;
var rightPressed = false;
var leftPressed = false;
var brickRowCount = 6;
var brickColumnCount = 12;
var brickWidth = 30;
var brickHeight = 13;
var brickPadding = 5;
var brickOffsetTop = 30;
var brickOffsetLeft = 40;
var score = 0;
//Review what the hell these mean
document.addEventListener("keydown", keyDownHandler, false);
document.addEventListener("keyup", keyUpHandler, false);
//------------------------------------------------------
var bricks = []; //create array to store bricks based on column and row count.
for (var c= 0; c < brickColumnCount; c++) {
bricks[c] = [];
for (var r = 0; r< brickRowCount; r++) {
bricks[c][r] = { x: 0, y: 0, status: 1 }; // initialize new bricks (this will be changed when bricks are drawn)
}
}
function drawScore() {
ctx.font = "16px Arial";
ctx.fillStyle = "black";
ctx.fillText("Score: "+score, 8, 20);
}
function typeScore() {
document.getElementById("score").innerHTML = "Your score is "+ score;
}
function drawBricks() {
//initialize variables to zero at every pass for clearRect
for (var c = 0; c < brickColumnCount; c++) {
for (var r = 0; r < brickRowCount; r++) {
if (bricks[c][r].status == 1) {
var xBrick = (c*(brickWidth+brickPadding)+brickOffsetLeft);
var yBrick = (r*(brickHeight+brickPadding)+brickOffsetTop);
bricks[c][r].x = xBrick;
bricks[c][r].y = yBrick;
//draw one brick per pass through loop. x and y will get updated every time.
ctx.beginPath();
ctx.rect(xBrick, yBrick, brickWidth, brickHeight);
ctx.fillStyle = "darkblue";
ctx.fill();
ctx.closePath();
}
}
}
}
function drawPaddle(){
ctx.beginPath();
ctx.rect(paddleX, canvas.height-paddleHeight, paddleWidth, paddleHeight);
ctx.fillStyle = "brown";
ctx.fill();
ctx.closePath();
}
function keyDownHandler(e){
if (e.keyCode ==39){
rightPressed = true;
}
else if(e.keyCode ==37){
leftPressed = true;
}
}
function keyUpHandler(e){
if (e.keyCode == 39){
rightPressed = false;
}
else if (e.keyCode == 37){
leftPressed = false;
}
}
function collisionDetection() {
for(var c=0; c<brickColumnCount; c++) {
for(var r=0; r<brickRowCount; r++) {
var b = bricks[c][r];
if(b.status == 1) {
if(x > b.x && x < b.x+brickWidth && y > b.y && y < b.y+brickHeight) {
dy = -dy;
b.status = 0;
score++;
if(score == brickRowCount*brickColumnCount) {
alert("YAAS BOI! You're earned yourself a chegg account. USER: gdecannartdham028@insite.4cd.edu. PASSWORD:Sierra2018");
document.location.reload();
}
}
}
}
}
}
function getRandomColor() {
var letters = '0123456789ABCDEF';
var color = "#"
for (var i = 0; i < 6; i++) {
color += letters[Math.floor(Math.random() * 16)];
}
return color;
}
function drawBall() {
//code to draw
ctx.beginPath();
ctx.arc(x, y, ballRadius, 0, Math.PI*2);
ctx.fillStyle = color;
ctx.fill();
ctx.closePath();
}
function draw() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
drawBall();
drawPaddle();
drawBricks();
collisionDetection();
drawScore();
typeScore();
if(x + dx > canvas.width-ballRadius || x + dx < ballRadius) {
dx = -dx;
color = getRandomColor();
}
if(y + dy < ballRadius) {
dy = -dy;
color = getRandomColor();
}
else if(y + dy > canvas.height-ballRadius) {
if(x > paddleX && x < paddleX + paddleWidth) {
dy = -dy;
dx +=0.01;
dy -=0.01;
color = getRandomColor();
}
else {
alert("GAME OVER, you're DEAD");
document.location.reload();
}
}
if(rightPressed && paddleX < canvas.width-paddleWidth) {
paddleX += 5;
}
else if(leftPressed && paddleX > 0) {
paddleX -= 5;
}
x += dx;
y += dy;
}
setInterval(draw, 10);