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Questions about 3D View performance and scene configuration #8

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@Enei7

I have another question about the performance of the built-in 3D View, not the UE Live View.

When I open the demo scene, the map in the 3D View looks much more detailed than the one shown in the README. It contains many buildings, road details, textures, trees, and ray/beam visualization paths. Even when I only rotate or switch the camera view in the 3D View, the interface becomes quite slow and laggy.

I am running the simulator on a machine with an NVIDIA RTX 3090 GPU. Could you please clarify whether this behavior is expected for the default demo scene?

I would also like to ask:

1、Is the 3D View using hardware OpenGL/GPU rendering by default, or are there any additional configuration steps required?
2、Are there recommended parameters to reduce the scene complexity, such as map resolution, level of detail, mesh simplification, ray/beam visualization density, or 3D View update frequency?
3、Is the scene used in the README different from the default demo scene? The current demo scene seems much more complex and may be causing the low interactive frame rate.
4、Could you provide the hardware configuration used for your demo videos or experiments?

Thanks in advance for your help!

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