Replies: 3 comments 20 replies
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Hi! 👋 Are you able to reproduce this on the hello-world example with a large font size? #74 might help slightly with startup time |
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Hey, so far I really enjoy using this library, however I'm stumped right now with text scaling, in the same boat as @akmere . What I want to do is render text at different sizes/zoom levels, without populating the atlas with differently sized glyphs. Best case for me would be that I can simply specify at which resolution level the glyphs go into the atlas. Thanks for helping and maintaining the lib! :) |
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For rendering large text it's probably better to just use the swash crate to render large text directly into a single bitmap, and then draw that bitmap on the GPU as a regular image. It would be nice if there was a convenient way to do this. |
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Hello guys,
. As of now if I want to make a text bigger, I'm just putting the bigger scale to TextArea.
is there any straigtforward way to display huge letters without overflowing memory? Even at the cost of quality. At some level of magnification/scaling my program is getting super laggy.
I can put some fake lower resolution in text_rendere.prepare(), letters will be appropriately bigger, but it surely isn't pragmatic.
I'm using the current version of from github. Thanks for all help!
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