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dont hardcode skill icons and compute xp string at packet receive time #15

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@grian32

should be a ok perf increase to compute xp string at packet like skill hover msgs since sprintf on everyframe is kinda doggy

skill icons should compute pos when making the new texture and drawing the text, i could probably store x/y from the skill icons to reuse when drawing text over to avoid a loop? or maybe expose it from gebiten ui

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