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444 lines (368 loc) · 18.2 KB
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#include <renderer/renderer.hpp>
static vk::TransformMatrixKHR from_mat4(const glm::mat4 &mat) {
// glm::mat4 should be column major but vk::TransformMatrixKHR appears to be
// row major
vk::TransformMatrixKHR ret{};
for (int r = 0; r < 3; r++) {
for (int c = 0; c < 4; c++) {
ret.matrix[r][c] = mat[c][r];
}
}
return ret;
}
static vk::WriteDescriptorSet populate_write_descriptor(vk::Buffer buffer,
vk::DeviceSize size,
vk::DescriptorSet set,
vk::DescriptorType type,
uint32_t binding) {
vk::DescriptorBufferInfo bi{};
bi.buffer = buffer;
bi.range = size;
vk::WriteDescriptorSet wds{};
wds.dstSet = set;
wds.descriptorCount = 1;
wds.dstBinding = binding;
wds.pBufferInfo = &bi;
wds.descriptorType = type;
return wds;
}
void Renderer::create_buffer(vk::Buffer &buffer, vk::DeviceMemory &memory,
vk::DeviceSize size, vk::BufferUsageFlags usage,
vk::MemoryPropertyFlags properties,
vk::SharingMode mode) {
vk::BufferCreateInfo buffer_info{};
buffer_info.size = size;
buffer_info.usage = usage;
buffer_info.sharingMode = mode;
buffer = device.createBuffer(buffer_info);
vk::MemoryRequirements requirements{};
requirements = device.getBufferMemoryRequirements(buffer);
vk::PhysicalDeviceMemoryProperties mem_properties;
physical_device.getMemoryProperties(&mem_properties);
vk::MemoryAllocateInfo alloc_info{};
alloc_info.allocationSize = requirements.size;
uint32_t mem_idx = 0;
for (; mem_idx < mem_properties.memoryTypeCount; mem_idx++) {
if ((requirements.memoryTypeBits & (1 << mem_idx)) &&
((mem_properties.memoryTypes[mem_idx].propertyFlags & properties) ==
properties)) {
alloc_info.memoryTypeIndex = mem_idx;
break;
}
}
if (mem_idx == mem_properties.memoryTypeCount) {
throw std::runtime_error("No suitable memory type in device");
}
memory = device.allocateMemory(alloc_info);
device.bindBufferMemory(buffer, memory, 0);
}
void Renderer::create_mesh_buffer(TopLevelAccelerationStructure *tlas,
const Primitive *mesh) {
MeshBuffer mesh_buffer;
vk::BufferUsageFlags flags =
vk::BufferUsageFlagBits::eAccelerationStructureBuildInputReadOnlyKHR |
vk::BufferUsageFlagBits::eShaderDeviceAddress;
// Vertex buffer
auto [vertex_buffer, vertex_allocation] = create_device_buffer_with_data(
mesh->vertices.data(), mesh->vertices.size() * sizeof(Vertex), flags);
mesh_buffer.vertex_buffer = vertex_buffer;
mesh_buffer.vertex_allocation = vertex_allocation;
// Index buffer
auto [index_buffer, index_allocation] = create_device_buffer_with_data(
mesh->indices.data(), mesh->indices.size() * sizeof(uint32_t), flags);
mesh_buffer.index_buffer = index_buffer;
mesh_buffer.index_allocation = index_allocation;
mesh_buffer.num_vertices = mesh->vertices.size();
mesh_buffer.num_indices = mesh->indices.size();
tlas->meshes[mesh] = mesh_buffer;
}
void Renderer::create_BLAS(TopLevelAccelerationStructure *tlas,
const MeshBuffer *mesh) {
vk::BufferUsageFlags usage;
vk::AccelerationStructureGeometryTrianglesDataKHR triangles{};
triangles.vertexFormat = vk::Format::eR32G32B32Sfloat;
triangles.vertexData.deviceAddress =
get_device_address(mesh->vertex_buffer);
triangles.vertexStride = sizeof(Vertex);
triangles.indexType = vk::IndexType::eUint32;
triangles.indexData.deviceAddress = get_device_address(mesh->index_buffer);
// triangles.maxVertex = mesh->num_vertices - 1;
vk::AccelerationStructureGeometryKHR geometry{};
geometry.geometryType = vk::GeometryTypeKHR::eTriangles;
geometry.geometry.triangles = triangles;
geometry.flags = vk::GeometryFlagBitsKHR::eOpaque;
vk::AccelerationStructureBuildGeometryInfoKHR info{};
info.type = vk::AccelerationStructureTypeKHR::eBottomLevel;
info.flags = vk::BuildAccelerationStructureFlagBitsKHR::ePreferFastTrace;
info.geometryCount = 1;
info.pGeometries = &geometry;
const uint32_t primitive_count = mesh->num_indices / 3; // mesh->size / 3;
vk::AccelerationStructureBuildSizesInfoKHR size_info{};
size_info = device.getAccelerationStructureBuildSizesKHR(
vk::AccelerationStructureBuildTypeKHR::eDevice, info, primitive_count,
dl);
usage = vk::BufferUsageFlagBits::eAccelerationStructureStorageKHR |
vk::BufferUsageFlagBits::eShaderDeviceAddress;
AccelerationBuffer current{};
auto [current_buffer, current_allocation] =
create_device_buffer(size_info.accelerationStructureSize, usage);
current.buffer = current_buffer;
current.allocation = current_allocation;
vk::AccelerationStructureCreateInfoKHR create_info{};
create_info.buffer = current_buffer;
create_info.size = size_info.accelerationStructureSize;
create_info.type = vk::AccelerationStructureTypeKHR::eBottomLevel;
current.as =
device.createAccelerationStructureKHR(create_info, nullptr, dl);
usage = vk::BufferUsageFlagBits::eStorageBuffer |
vk::BufferUsageFlagBits::eShaderDeviceAddress;
auto [scratch_buffer, scratch_allocation] =
create_device_buffer(size_info.buildScratchSize, usage);
vk::AccelerationStructureBuildGeometryInfoKHR scratch_info{};
scratch_info.type = vk::AccelerationStructureTypeKHR::eBottomLevel;
scratch_info.flags =
vk::BuildAccelerationStructureFlagBitsKHR::ePreferFastTrace;
scratch_info.mode = vk::BuildAccelerationStructureModeKHR::eBuild;
scratch_info.geometryCount = 1;
scratch_info.pGeometries = &geometry;
scratch_info.dstAccelerationStructure = current.as;
scratch_info.scratchData.deviceAddress = get_device_address(scratch_buffer);
vk::AccelerationStructureBuildRangeInfoKHR range_info{};
range_info.primitiveCount = primitive_count;
std::vector<vk::AccelerationStructureBuildRangeInfoKHR *> range_infos = {
&range_info};
vk::CommandBuffer cmd_buffer =
device
.allocateCommandBuffers(vk::CommandBufferAllocateInfo(
general_command_pool, vk::CommandBufferLevel::ePrimary, 1))
.front();
cmd_buffer.begin(vk::CommandBufferBeginInfo(
vk::CommandBufferUsageFlagBits::eOneTimeSubmit));
cmd_buffer.buildAccelerationStructuresKHR(scratch_info, range_infos, dl);
cmd_buffer.end();
auto q = device.getQueue(graphics_queue_family_index, 0);
vk::SubmitInfo submit_info;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &cmd_buffer;
q.submit(1, &submit_info, nullptr);
q.waitIdle();
device.freeCommandBuffers(general_command_pool, 1, &cmd_buffer);
vmaDestroyBuffer(allocator, scratch_buffer, scratch_allocation);
vk::AccelerationStructureDeviceAddressInfoKHR address_info{};
address_info.accelerationStructure = current.as;
current.as_addr =
device.getAccelerationStructureAddressKHR(address_info, dl);
tlas->blas[mesh] = current;
}
void Renderer::create_TLAS(TopLevelAccelerationStructure *tlas) {
vk::BufferUsageFlags usage;
std::vector<vk::AccelerationStructureInstanceKHR> instances;
for (auto &object : tlas->instance_buffers) {
vk::TransformMatrixKHR transform = from_mat4(object.transformation);
AccelerationBuffer current_blas = tlas->blas[object.mesh_buffer];
vk::AccelerationStructureInstanceKHR instance{};
instance.transform = transform;
instance.instanceCustomIndex = object.instance_id;
instance.mask = 0xFF;
instance.instanceShaderBindingTableRecordOffset = 0;
instance.flags =
VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR;
instance.accelerationStructureReference = current_blas.as_addr;
instances.push_back(instance);
}
// Create instance buffer
usage =
vk::BufferUsageFlagBits::eAccelerationStructureStorageKHR |
vk::BufferUsageFlagBits::eShaderDeviceAddress |
vk::BufferUsageFlagBits::eAccelerationStructureBuildInputReadOnlyKHR;
vk::DeviceSize size =
instances.size() * sizeof(vk::AccelerationStructureInstanceKHR);
auto [as_buffer, as_allocation] =
create_device_buffer_with_data(instances.data(), size, usage);
tlas->tlas_instance_buffer = as_buffer;
tlas->tlas_instance_allocation = as_allocation;
vk::DeviceOrHostAddressConstKHR instance_address{};
instance_address.deviceAddress = get_device_address(as_buffer);
vk::AccelerationStructureGeometryInstancesDataKHR geometry_data{};
geometry_data.arrayOfPointers = VK_FALSE;
geometry_data.data = instance_address;
vk::AccelerationStructureGeometryKHR geometry{};
geometry.geometryType = vk::GeometryTypeKHR::eInstances;
geometry.flags = vk::GeometryFlagBitsKHR::eOpaque;
geometry.geometry.instances = geometry_data;
vk::AccelerationStructureBuildGeometryInfoKHR geometry_info{};
geometry_info.type = vk::AccelerationStructureTypeKHR::eTopLevel;
geometry_info.flags =
vk::BuildAccelerationStructureFlagBitsKHR::ePreferFastTrace;
geometry_info.geometryCount = 1;
geometry_info.pGeometries = &geometry;
const uint32_t primitive_count = instances.size();
// Create tlas buffer
vk::AccelerationStructureBuildSizesInfoKHR size_info{};
size_info = device.getAccelerationStructureBuildSizesKHR(
vk::AccelerationStructureBuildTypeKHR::eDevice, geometry_info,
primitive_count, dl);
usage = vk::BufferUsageFlagBits::eAccelerationStructureStorageKHR |
vk::BufferUsageFlagBits::eShaderDeviceAddress;
auto [tlas_buffer, tlas_allocation] =
create_device_buffer(size_info.accelerationStructureSize, usage);
tlas->buffer = tlas_buffer;
tlas->allocation = tlas_allocation;
vk::AccelerationStructureCreateInfoKHR create_info{};
create_info.buffer = tlas->buffer;
create_info.size = size_info.accelerationStructureSize;
create_info.type = vk::AccelerationStructureTypeKHR::eTopLevel;
tlas->structure =
device.createAccelerationStructureKHR(create_info, nullptr, dl);
usage = vk::BufferUsageFlagBits::eStorageBuffer |
vk::BufferUsageFlagBits::eShaderDeviceAddress;
auto [scratch_buffer, scratch_allocation] =
create_device_buffer(size_info.buildScratchSize, usage);
vk::AccelerationStructureBuildGeometryInfoKHR scratch_info{};
scratch_info.type = vk::AccelerationStructureTypeKHR::eTopLevel;
scratch_info.flags = vk::BuildAccelerationStructureFlagBitsKHR::
ePreferFastTrace; // note: add
// vk::BuildAccelerationStructureFlagBitsKHR::eAllowUpdate
// for dynamic scenes
scratch_info.mode = vk::BuildAccelerationStructureModeKHR::eBuild;
scratch_info.geometryCount = 1;
scratch_info.pGeometries = &geometry;
scratch_info.dstAccelerationStructure = tlas->structure;
scratch_info.scratchData.deviceAddress = get_device_address(scratch_buffer);
vk::AccelerationStructureBuildRangeInfoKHR range_info{};
range_info.primitiveCount = primitive_count;
range_info.primitiveOffset = 0;
std::vector<vk::AccelerationStructureBuildRangeInfoKHR *> range_infos = {
&range_info};
vk::CommandBuffer cmd_buffer =
device
.allocateCommandBuffers(vk::CommandBufferAllocateInfo(
general_command_pool, vk::CommandBufferLevel::ePrimary, 1))
.front();
cmd_buffer.begin(vk::CommandBufferBeginInfo(
vk::CommandBufferUsageFlagBits::eOneTimeSubmit));
cmd_buffer.buildAccelerationStructuresKHR(scratch_info, range_infos, dl);
cmd_buffer.end();
auto q = device.getQueue(graphics_queue_family_index, 0);
vk::SubmitInfo submit_info;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &cmd_buffer;
q.submit(1, &submit_info, nullptr);
q.waitIdle();
device.freeCommandBuffers(general_command_pool, 1, &cmd_buffer);
vmaDestroyBuffer(allocator, scratch_buffer, scratch_allocation);
vk::AccelerationStructureDeviceAddressInfoKHR address_info{};
address_info.accelerationStructure = tlas->structure; // tlas.as.as;
tlas->addr = device.getAccelerationStructureAddressKHR(address_info, dl);
}
void Renderer::load_scene(std::string file_path) {
scene = std::make_unique<Scene>(file_path);
tlas = std::make_unique<TopLevelAccelerationStructure>(
device, allocator, dl, general_command_pool,
graphics_queue_family_index);
auto &meshes = tlas->meshes; // it's called meshes but it holds primitive
tlas->mesh_data.resize(scene->num_primitives()); // also per-primitive data
for (auto &object : *scene) {
for (auto &primitive : object.mesh->primitives) {
auto it = meshes.find(&primitive);
if (it == meshes.end()) {
create_mesh_buffer(tlas.get(), &primitive);
it = meshes.find(&primitive);
if (it == meshes.end()) {
throw std::runtime_error("Failed to create mesh buffer");
}
if (primitive.material_index == -1) {
std::cout << "Warning: primitive " << primitive.primitive_id
<< " has no material" << std::endl;
} else if (primitive.material_index >= scene->material_size()) {
std::cout << "Warning: primitive " << primitive.primitive_id
<< " has invalid material index" << std::endl;
}
tlas->mesh_data[primitive.primitive_id] = MeshData{
get_device_address(it->second.vertex_buffer),
get_device_address(it->second.index_buffer),
static_cast<uint32_t>(
std::max(0, primitive.material_index)),
};
create_BLAS(tlas.get(), &it->second);
}
tlas->instance_buffers.emplace_back(
InstanceBuffer(&it->second, object.global_transformation,
tlas->instance_data.size()));
tlas->instance_data.push_back(InstanceData{primitive.primitive_id});
}
}
// Create instance data buffer
auto [instance_data_buffer, instance_data_allocation] =
create_device_buffer_with_data(
tlas->instance_data.data(),
tlas->instance_data.size() * sizeof(InstanceData),
vk::BufferUsageFlagBits::eStorageBuffer |
vk::BufferUsageFlagBits::eShaderDeviceAddress);
tlas->instance_data_buffer = instance_data_buffer;
tlas->instance_data_allocation = instance_data_allocation;
// create mesh data buffer
auto [mesh_data_buffer, mesh_data_allocation] =
create_device_buffer_with_data(
tlas->mesh_data.data(), tlas->mesh_data.size() * sizeof(MeshData),
vk::BufferUsageFlagBits::eStorageBuffer |
vk::BufferUsageFlagBits::eShaderDeviceAddress);
tlas->mesh_data_buffer = mesh_data_buffer;
tlas->mesh_data_allocation = mesh_data_allocation;
create_TLAS(tlas.get());
// Upload texture data
create_textures();
}
void Renderer::create_sbt() {
vk::PhysicalDeviceProperties2 properties;
vk::PhysicalDeviceRayTracingPipelinePropertiesKHR rt_properties;
rt_properties.sType =
vk::StructureType::ePhysicalDeviceRayTracingPipelinePropertiesKHR;
properties.sType = vk::StructureType::ePhysicalDeviceProperties2;
properties.pNext = &rt_properties;
physical_device.getProperties2(&properties);
const uint32_t handle_size = rt_properties.shaderGroupHandleSize;
const uint32_t handle_alignment = rt_properties.shaderGroupHandleAlignment;
const uint32_t handle_size_aligned =
(handle_size + (handle_alignment - 1)) & ~(handle_alignment - 1);
const uint32_t group_count = 3;
const uint32_t sbt_size = group_count * handle_size_aligned * 2;
const vk::BufferUsageFlags usage =
vk::BufferUsageFlagBits::eShaderBindingTableKHR |
vk::BufferUsageFlagBits::eTransferSrc |
vk::BufferUsageFlagBits::eShaderDeviceAddress;
// Debuggin: print sbt information
std::cout << "handle_size: " << handle_size << std::endl;
std::cout << "handle_alignment: " << handle_alignment << std::endl;
std::cout << "handle_size_aligned: " << handle_size_aligned << std::endl;
std::cout << "sbt_size: " << sbt_size << std::endl;
std::cout << "group_count: " << group_count << std::endl;
std::vector<uint8_t> handle_storage(sbt_size);
device.getRayTracingShaderGroupHandlesKHR(pipeline->pipeline, 0,
group_count, sbt_size,
handle_storage.data(), dl);
std::vector<uint8_t> sbt_data(sbt_size);
std::memcpy(sbt_data.data(), handle_storage.data(),
handle_size_aligned); // raygen
std::memcpy(sbt_data.data() + handle_size_aligned * 2,
handle_storage.data() + handle_size_aligned,
handle_size_aligned); // miss
std::memcpy(sbt_data.data() + handle_size_aligned * 4,
handle_storage.data() + handle_size_aligned * 2,
handle_size_aligned); // hit
auto [sbt_buffer, sbt_allocation] =
create_device_buffer_with_data(sbt_data.data(), sbt_data.size(), usage);
sbt.buffer = sbt_buffer;
sbt.allocation = sbt_allocation;
auto sbt_address = get_device_address(sbt.buffer);
sbt.raygen_region = vk::StridedDeviceAddressRegionKHR(
sbt_address, handle_size_aligned, handle_size_aligned);
sbt.miss_region = vk::StridedDeviceAddressRegionKHR(
sbt_address + handle_size_aligned * 2, handle_size_aligned,
handle_size_aligned);
sbt.hit_region = vk::StridedDeviceAddressRegionKHR(
sbt_address + handle_size_aligned * 4, handle_size_aligned,
handle_size_aligned);
sbt.callable_region = vk::StridedDeviceAddressRegionKHR();
std::cout << "Created SBTs" << std::endl;
}