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Reviving after being infected doesn't reset infection or burst meter #181

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@cookiecaker

After reviving from blooming (or after surviving a bloom with godmode enabled), becoming infected again will immediately cause a bloom. As demonstrated in the video, as soon as the Cadaver Bloom named "Caty" spawns (signaling a player has become infected) they will immediately bloom. (This also seems to be the cause of a small issue where late-stage burst audio will play for a little bit after reviving.)

ImmediateInfection.mp4

(Tested with a modpack with only Imperium + dependencies on V81 in singleplayer.)

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