### What feature would you like to see? Wasn't expecting ER to come around so quickly and I figure it should come in the same update, but here's the rough plan I had in mind: - Basepatch: - [x] Decouple Fly spawns from the other uses of spawnpoints - [x] Dynamically show the landmark name of a fly unlock in item pickup messages and shopsanity descriptions - Data: - [x] Add landmark to map data - [x] Add coordinates to warp data for `TOWN` and `ROUTE` type maps - [x] Add warp tile's collision type to warp data (door/cave/stair tiles need to be Y+1'd) - APWorld: - [ ] Swap the normal Fly destination items for Fly Unlock 1-23 - [x] Pick 11 / 12 / 22 random landmarks (are we including Indigo?) depending on Johto Only, pick a map and warp belonging to each landmark - [x] Figure out the AP region the warp belongs to, connect the Fly region to it - [ ] Do Fly destination plando and blocklist - [x] Not forget about UT - Patch: - [x] Sort the warps by landmark ID - [x] Write the warp data (map ID, X, Y) at the `AP_Flypoint_xyz_Spawn` address - [x] Rename the fly flag item names to `FLY DEST XYZ` - [x] Patch the relevant values for Johto End / Kanto Start in `pokegear.asm` - [x] On Fly Destination Rando games without Fly Unlock Rando, "plando" the fly unlock items to visiting the town so it tells you where you can go
What feature would you like to see?
Wasn't expecting ER to come around so quickly and I figure it should come in the same update, but here's the rough plan I had in mind:
TOWNandROUTEtype mapsAP_Flypoint_xyz_SpawnaddressFLY DEST XYZpokegear.asm