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136 lines (117 loc) · 6.14 KB
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import pygame
from fruit.envs.games.utils import Utils
class ResourceManager(object):
APPLE_TILE = "apple.png"
DOOR_TILE = "door.png"
FOOD_TILE = "gold.png"
TREE_TILE = "tree.png"
LAND_TILE = "land.png"
PLANT_TILE = "plant.png"
GUY_L_1_TILE = "guy_l_1.png"
GUY_L_2_TILE = "guy_l_2.png"
GUY_R_1_TILE = "guy_r_1.png"
GUY_R_2_TILE = "guy_r_2.png"
GUY_U_1_TILE = "guy_u_1.png"
GUY_U_2_TILE = "guy_u_2.png"
GUY_D_1_TILE = "guy_d_1.png"
GUY_D_2_TILE = "guy_d_2.png"
def __init__(self, current_path, font_size, tile_size, is_render):
self.font_size = font_size
self.tile_size = tile_size
self.bullet_size = int(tile_size/6)
self.current_path = current_path + '/graphics/'
self.render = is_render
pygame.font.init()
self.font = pygame.font.Font(self.current_path + "../../../common/fonts/font.ttf", self.font_size)
self.font.set_bold(True)
self.resources = {}
self.__add_resources()
def __add_resources(self):
image = pygame.image.load(self.current_path + ResourceManager.APPLE_TILE)
if self.render:
image = pygame.transform.scale(image, (self.tile_size, self.tile_size)).convert_alpha()
else:
image = pygame.transform.scale(image, (self.tile_size, self.tile_size))
self.resources[ResourceManager.APPLE_TILE] = image
image = pygame.image.load(self.current_path + ResourceManager.PLANT_TILE)
if self.render:
image = pygame.transform.scale(image, (self.tile_size, self.tile_size)).convert_alpha()
else:
image = pygame.transform.scale(image, (self.tile_size, self.tile_size))
self.resources[ResourceManager.PLANT_TILE] = image
image = pygame.image.load(self.current_path + ResourceManager.LAND_TILE)
if self.render:
image = pygame.transform.scale(image, (self.tile_size, self.tile_size)).convert_alpha()
else:
image = pygame.transform.scale(image, (self.tile_size, self.tile_size))
self.resources[ResourceManager.LAND_TILE] = image
image = pygame.image.load(self.current_path + ResourceManager.DOOR_TILE)
if self.render:
image = pygame.transform.scale(image, (self.tile_size, self.tile_size)).convert_alpha()
else:
image = pygame.transform.scale(image, (self.tile_size, self.tile_size))
self.resources[ResourceManager.DOOR_TILE] = image
image = pygame.image.load(self.current_path + ResourceManager.FOOD_TILE)
if self.render:
image = pygame.transform.scale(image, (self.tile_size, self.tile_size)).convert_alpha()
else:
image = pygame.transform.scale(image, (self.tile_size, self.tile_size))
self.resources[ResourceManager.FOOD_TILE] = image
image = pygame.image.load(self.current_path + ResourceManager.TREE_TILE)
if self.render:
image = pygame.transform.scale(image, (self.tile_size, self.tile_size)).convert_alpha()
else:
image = pygame.transform.scale(image, (self.tile_size, self.tile_size))
self.resources[ResourceManager.TREE_TILE] = image
image = pygame.image.load(self.current_path + ResourceManager.GUY_L_1_TILE)
if self.render:
image = pygame.transform.scale(image, (self.tile_size, self.tile_size)).convert_alpha()
else:
image = pygame.transform.scale(image, (self.tile_size, self.tile_size))
self.resources[ResourceManager.GUY_L_1_TILE] = image
image = pygame.image.load(self.current_path + ResourceManager.GUY_L_2_TILE)
if self.render:
image = pygame.transform.scale(image, (self.tile_size, self.tile_size)).convert_alpha()
else:
image = pygame.transform.scale(image, (self.tile_size, self.tile_size))
self.resources[ResourceManager.GUY_L_2_TILE] = image
image = pygame.image.load(self.current_path + ResourceManager.GUY_R_1_TILE)
if self.render:
image = pygame.transform.scale(image, (self.tile_size, self.tile_size)).convert_alpha()
else:
image = pygame.transform.scale(image, (self.tile_size, self.tile_size))
self.resources[ResourceManager.GUY_R_1_TILE] = image
image = pygame.image.load(self.current_path + ResourceManager.GUY_R_2_TILE)
if self.render:
image = pygame.transform.scale(image, (self.tile_size, self.tile_size)).convert_alpha()
else:
image = pygame.transform.scale(image, (self.tile_size, self.tile_size))
self.resources[ResourceManager.GUY_R_2_TILE] = image
image = pygame.image.load(self.current_path + ResourceManager.GUY_U_1_TILE)
if self.render:
image = pygame.transform.scale(image, (self.tile_size, self.tile_size)).convert_alpha()
else:
image = pygame.transform.scale(image, (self.tile_size, self.tile_size))
self.resources[ResourceManager.GUY_U_1_TILE] = image
image = pygame.image.load(self.current_path + ResourceManager.GUY_U_2_TILE)
if self.render:
image = pygame.transform.scale(image, (self.tile_size, self.tile_size)).convert_alpha()
else:
image = pygame.transform.scale(image, (self.tile_size, self.tile_size))
self.resources[ResourceManager.GUY_U_2_TILE] = image
image = pygame.image.load(self.current_path + ResourceManager.GUY_D_1_TILE)
if self.render:
image = pygame.transform.scale(image, (self.tile_size, self.tile_size)).convert_alpha()
else:
image = pygame.transform.scale(image, (self.tile_size, self.tile_size))
self.resources[ResourceManager.GUY_D_1_TILE] = image
image = pygame.image.load(self.current_path + ResourceManager.GUY_D_2_TILE)
if self.render:
image = pygame.transform.scale(image, (self.tile_size, self.tile_size)).convert_alpha()
else:
image = pygame.transform.scale(image, (self.tile_size, self.tile_size))
self.resources[ResourceManager.GUY_D_2_TILE] = image
def get_image(self, key):
return self.resources[key]
def get_font(self):
return self.font