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MapLibre requires a raw Context and the light-sdk unfortunately only provides a SealedLightContext, so... I think we'll have to implement vector tile rendering from scratch, unless there's a different vector tile lib that slots cleanly in
MapLibre requires a raw Context and the light-sdk unfortunately only provides a SealedLightContext, so... I think we'll have to implement vector tile rendering from scratch, unless there's a different vector tile lib that slots cleanly in