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Copy pathisland.cpp
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155 lines (135 loc) · 4.11 KB
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#include "island.h"
int mod(int a, int b) {
return ((a % b) + b) % b;
}
Resource Island::generateResource() {
while (true) {
switch(randNum(0, 5)) {
case 0:
if (desert_count > 0) {
desert_count--;
return Resource::Desert;
}
break;
case 1:
if (brick_count > 0) {
brick_count--;
return Resource::Brick;
}
break;
case 2:
if (lumber_count > 0) {
lumber_count--;
return Resource::Lumber;
}
break;
case 3:
if (ore_count > 0) {
ore_count--;
return Resource::Ore;
}
break;
case 4:
if (grain_count > 0) {
grain_count--;
return Resource::Grain;
}
break;
case 5:
if (wool_count > 0) {
wool_count--;
return Resource::Wool;
}
break;
}
}
return Resource::None;
}
int Island::generateRoll() {
if (rolls.size() - 1 == 0)
return rolls[0];
size_t i = randNum(0, int(rolls.size() - 1));
int val = rolls[i];
rolls.erase(rolls.begin() + i);
return val;
}
Tile* Island::generateTile() {
Resource r = generateResource();
Tile *newTile = new Tile{r, (r == Resource::Desert) ? 0 : generateRoll(), IDX++};
return newTile;
}
void Island::createMap() {
if (layer_count < 1)
throw std::invalid_argument("Layers must be 1 or more");
root_tile = generateTile();
root_tile->q = 0; // Center tile at origin (0, 0)
root_tile->r = 0;
coord_to_tile[{0, 0}] = root_tile;
all_tiles.push_back(root_tile);
std::vector<Tile *> outerRing = {root_tile};
// Direction vectors for axial coordinates
// N: (0, -1), NE: (+1, -1), SE: (+1, 0), S: (0, +1), SW: (-1, +1), NW: (-1, 0)
int dq[] = {0, 1, 1, 0, -1, -1}; // q offset for each direction
int dr[] = {-1, -1, 0, 1, 1, 0}; // r offset for each direction
for (int layer = 1; layer < layer_count; layer++) {
std::vector<Tile *> generatedTiles;
for (const auto &t : outerRing) {
for (int dir = N; dir <= NW; dir++) {
if (t->tiles[dir] != nullptr)
continue;
// Calculate new tile coordinates based on direction
int new_q = t->q + dq[dir];
int new_r = t->r + dr[dir];
// Check if tile already exists at this coordinate
auto coord_key = std::make_pair(new_q, new_r);
Tile* newTile = nullptr;
if (coord_to_tile.find(coord_key) != coord_to_tile.end()) {
// Tile already exists, use it
newTile = coord_to_tile[coord_key];
} else {
// Generate new tile
newTile = generateTile();
newTile->q = new_q;
newTile->r = new_r;
coord_to_tile[coord_key] = newTile;
all_tiles.push_back(newTile);
generatedTiles.push_back(newTile);
}
t->tiles[dir] = newTile;
newTile->tiles[mod(dir + 3, 6)] = t;
// Set previous tiles to match
auto counterClockwise = mod(dir - 1, 6);
auto clockwise = mod(dir + 1, 6);
auto getEdge = [](int firstDir, int secondDir) {
return std::make_pair(mod(firstDir + 2, 6), mod(secondDir - 2, 6));
};
if (t->tiles[counterClockwise] != nullptr) {
auto first = t->tiles[counterClockwise];
auto second = newTile;
auto edge = getEdge(counterClockwise, dir);
first->tiles[edge.first] = second;
second->tiles[edge.second] = first;
}
if (t->tiles[clockwise] != nullptr) {
auto first = newTile;
auto second = t->tiles[clockwise];
auto edge = getEdge(dir, clockwise);
first->tiles[edge.first] = second;
second->tiles[edge.second] = first;
}
}
}
outerRing = generatedTiles;
}
}
void Island::deleteMap(Tile* tile, std::unordered_set<Tile*>& visited) {
// If tile is nullptr or already visited, return
if (!tile || visited.count(tile))
return;
visited.insert(tile);
for (auto* neighbor : tile->tiles) {
if (neighbor)
deleteMap(neighbor, visited);
}
delete tile;
}