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This kind of thing is controlled by the client, so the server can't do much about it without desyncing gameplay pretty badly. It's definitely possible to write a client patch to do this; fortunately, all of the logic that determines whether something is usable is in a single function, so finding the location is relatively straightforward. It's still a fair amount more work than a server-side change would be (if that were possible). |
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Hi there. Not sure if this is possible server-side, but just curious. Is it possible to restrict items on a per-difficulty (or character level) basis?
For example:
I have some interesting ideas for the lower difficulties, but only if mags, units, and material usage can be restricted in some way.
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