From 6eb6f07abccf53885f41880853889d6c1751bcaa Mon Sep 17 00:00:00 2001 From: bright Date: Sat, 20 Jun 2026 17:37:45 -0600 Subject: [PATCH 01/10] added a file, and started on stuff, trying to sort dependancies out --- Content.Client/Fluids/PoolSystem.cs | 17 +++++++++++++++++ Content.Client/Fluids/PuddleSystem.cs | 1 + Content.Shared/Fluids/SharedPuddleSystem.cs | 2 ++ 3 files changed, 20 insertions(+) create mode 100644 Content.Client/Fluids/PoolSystem.cs diff --git a/Content.Client/Fluids/PoolSystem.cs b/Content.Client/Fluids/PoolSystem.cs new file mode 100644 index 00000000000..bfab0c5768f --- /dev/null +++ b/Content.Client/Fluids/PoolSystem.cs @@ -0,0 +1,17 @@ +using Content.Client.IconSmoothing; +using Content.Shared.Chemistry.Components; +using Content.Shared.Fluids; +using Content.Shared.Fluids.Components; +using Robust.Client.GameObjects; +using Robust.Shared.Map; + +namespace Content.Client.Fluids; + +public sealed class PoolSystem +{ + public sealed class DrownSystem : SharedPuddleSystem + { + [Dependency] private readonly IconSmoothSystem _smooth = default!; + [Dependency] private readonly SpriteSystem _sprite = default!; + } +} diff --git a/Content.Client/Fluids/PuddleSystem.cs b/Content.Client/Fluids/PuddleSystem.cs index ab96d24d85a..0e89de3f693 100644 --- a/Content.Client/Fluids/PuddleSystem.cs +++ b/Content.Client/Fluids/PuddleSystem.cs @@ -55,6 +55,7 @@ private void OnPuddleAppearance(EntityUid uid, PuddleComponent component, ref Ap } } + var baseColor = Color.White; if (args.AppearanceData.TryGetValue(PuddleVisuals.SolutionColor, out var colorObj)) diff --git a/Content.Shared/Fluids/SharedPuddleSystem.cs b/Content.Shared/Fluids/SharedPuddleSystem.cs index 8f87734717d..79505697c39 100644 --- a/Content.Shared/Fluids/SharedPuddleSystem.cs +++ b/Content.Shared/Fluids/SharedPuddleSystem.cs @@ -51,6 +51,8 @@ public abstract partial class SharedPuddleSystem : EntitySystem public const float MediumThreshold = 0.6f; + public const float HighThreshold = 0.8f; + // Using local deletion queue instead of the standard queue so that we can easily "undelete" if a puddle // loses & then gains reagents in a single tick. private HashSet _deletionQueue = []; From 5c7557a44dc9410aaeee59e505616f58e31764a3 Mon Sep 17 00:00:00 2001 From: bright Date: Sun, 28 Jun 2026 16:38:28 -0600 Subject: [PATCH 02/10] unfinished code that adds a check for if a puddle is bigger than a size, and to get the coords of it, need to add enitity collision, and add not being able to breathe in if inside puddle with a volume that exceeds DrownU --- .../Fluids/Components/PuddleComponent.cs | 7 +++++++ Content.Shared/Fluids/SharedPuddleSystem.cs | 17 +++++++++++++++++ 2 files changed, 24 insertions(+) diff --git a/Content.Shared/Fluids/Components/PuddleComponent.cs b/Content.Shared/Fluids/Components/PuddleComponent.cs index 2138d041492..bafdb19f267 100644 --- a/Content.Shared/Fluids/Components/PuddleComponent.cs +++ b/Content.Shared/Fluids/Components/PuddleComponent.cs @@ -2,6 +2,7 @@ using Content.Shared.FixedPoint; using Robust.Shared.Audio; using Robust.Shared.GameStates; +using Content.Shared.Atmos; namespace Content.Shared.Fluids.Components { @@ -27,5 +28,11 @@ public sealed partial class PuddleComponent : Component [ViewVariables] public Entity? Solution; + + // causes breathing to stop if there's over an amount of liqued + + [DataField] + public FixedPoint2 DrownU = FixedPoint2.New(100); + } } diff --git a/Content.Shared/Fluids/SharedPuddleSystem.cs b/Content.Shared/Fluids/SharedPuddleSystem.cs index 79505697c39..45429715daa 100644 --- a/Content.Shared/Fluids/SharedPuddleSystem.cs +++ b/Content.Shared/Fluids/SharedPuddleSystem.cs @@ -171,6 +171,23 @@ private void HandlePuddleExamined(Entity entity, ref ExaminedEv } } + private void Drowning(Entity entity) + { + var volume = FixedPoint2.Zero; + var (uid, puddle) = entity; + if (!Resolve(entity, ref puddle)) + return; + + if (volume <= puddle.DrownU) + return; + + var transformComp = Transform(uid); + var coords = transformComp.Coordinates; + + transformComp. + } + + private void OnAnchorChanged(Entity entity, ref AnchorStateChangedEvent args) { if (!args.Anchored) From 0c27748eaef9b144159777c04e75f5cb947098bd Mon Sep 17 00:00:00 2001 From: bright Date: Sun, 28 Jun 2026 16:38:54 -0600 Subject: [PATCH 03/10] deleted file that i made but decided was un needed --- Content.Client/Fluids/PoolSystem.cs | 17 ----------------- 1 file changed, 17 deletions(-) delete mode 100644 Content.Client/Fluids/PoolSystem.cs diff --git a/Content.Client/Fluids/PoolSystem.cs b/Content.Client/Fluids/PoolSystem.cs deleted file mode 100644 index bfab0c5768f..00000000000 --- a/Content.Client/Fluids/PoolSystem.cs +++ /dev/null @@ -1,17 +0,0 @@ -using Content.Client.IconSmoothing; -using Content.Shared.Chemistry.Components; -using Content.Shared.Fluids; -using Content.Shared.Fluids.Components; -using Robust.Client.GameObjects; -using Robust.Shared.Map; - -namespace Content.Client.Fluids; - -public sealed class PoolSystem -{ - public sealed class DrownSystem : SharedPuddleSystem - { - [Dependency] private readonly IconSmoothSystem _smooth = default!; - [Dependency] private readonly SpriteSystem _sprite = default!; - } -} From 5b2dbe44779a22d834f75c8e98a73a433e606843 Mon Sep 17 00:00:00 2001 From: bright Date: Fri, 3 Jul 2026 22:04:46 -0600 Subject: [PATCH 04/10] addad a component called "notbreathing" prevents inhalation if an entity has it. changed entity detection to use StartCollideEVent and EndCollideEvent to find touching entity, does not give component to entity for unknown reason, remnant code in SharedPuddleSystem.cs in Drowning function remains, remove before pr. also added comment for DrownU detafield in PuddleComponent.cs --- .../Body/Systems/RespiratorSystem.cs | 7 +++ .../Containers/NotBreathingComponent.cs | 8 ++++ .../Fluids/Components/PuddleComponent.cs | 3 +- Content.Shared/Fluids/SharedPuddleSystem.cs | 46 ++++++++++++++++--- 4 files changed, 55 insertions(+), 9 deletions(-) create mode 100644 Content.Shared/Containers/NotBreathingComponent.cs diff --git a/Content.Server/Body/Systems/RespiratorSystem.cs b/Content.Server/Body/Systems/RespiratorSystem.cs index 446ed753c9e..d7343749358 100644 --- a/Content.Server/Body/Systems/RespiratorSystem.cs +++ b/Content.Server/Body/Systems/RespiratorSystem.cs @@ -105,6 +105,8 @@ public override void Update(float frameTime) } } + + if (respirator.Saturation < respirator.SuffocationThreshold) { if (_gameTiming.CurTime >= respirator.LastGaspEmoteTime + respirator.GaspEmoteCooldown) @@ -131,6 +133,11 @@ public void Inhale(Entity entity) if (!Resolve(entity, ref entity.Comp, logMissing: false)) return; + if (HasComp(entity)) + { + return; + } + // Inhale gas var ev = new InhaleLocationEvent { diff --git a/Content.Shared/Containers/NotBreathingComponent.cs b/Content.Shared/Containers/NotBreathingComponent.cs new file mode 100644 index 00000000000..e6b836c9329 --- /dev/null +++ b/Content.Shared/Containers/NotBreathingComponent.cs @@ -0,0 +1,8 @@ +using Robust.Shared.GameStates; + +namespace Content.Shared.Body.Components; + +[NetworkedComponent, RegisterComponent] +public sealed partial class NotBreathingComponent : Component; // prevents breathing + + diff --git a/Content.Shared/Fluids/Components/PuddleComponent.cs b/Content.Shared/Fluids/Components/PuddleComponent.cs index bafdb19f267..61f5662c5ca 100644 --- a/Content.Shared/Fluids/Components/PuddleComponent.cs +++ b/Content.Shared/Fluids/Components/PuddleComponent.cs @@ -29,8 +29,7 @@ public sealed partial class PuddleComponent : Component [ViewVariables] public Entity? Solution; - // causes breathing to stop if there's over an amount of liqued - + // amount before someone can drown in a puddle [DataField] public FixedPoint2 DrownU = FixedPoint2.New(100); diff --git a/Content.Shared/Fluids/SharedPuddleSystem.cs b/Content.Shared/Fluids/SharedPuddleSystem.cs index 45429715daa..d92c2394ced 100644 --- a/Content.Shared/Fluids/SharedPuddleSystem.cs +++ b/Content.Shared/Fluids/SharedPuddleSystem.cs @@ -1,4 +1,5 @@ using System.Linq; +using System.Threading; using Content.Shared.Administration.Logs; using Content.Shared.Chemistry; using Content.Shared.Chemistry.Components; @@ -23,6 +24,9 @@ using Robust.Shared.Map; using Robust.Shared.Prototypes; using Robust.Shared.Timing; +using Content.Shared.Body.Components; +using Robust.Shared.Physics.Events; +using Content.Shared.Body.Components; namespace Content.Shared.Fluids; @@ -41,6 +45,7 @@ public abstract partial class SharedPuddleSystem : EntitySystem [Dependency] private readonly SpeedModifierContactsSystem _speedModContacts = default!; [Dependency] private readonly StepTriggerSystem _stepTrigger = default!; [Dependency] private readonly TileFrictionController _tile = default!; + [Dependency] private readonly EntityLookupSystem _entityLookup = default!; private ProtoId[] _standoutReagents = []; @@ -51,8 +56,6 @@ public abstract partial class SharedPuddleSystem : EntitySystem public const float MediumThreshold = 0.6f; - public const float HighThreshold = 0.8f; - // Using local deletion queue instead of the standard queue so that we can easily "undelete" if a puddle // loses & then gains reagents in a single tick. private HashSet _deletionQueue = []; @@ -70,6 +73,7 @@ public override void Initialize() SubscribeLocalEvent(OnGetFootstepSound); SubscribeLocalEvent(HandlePuddleExamined); SubscribeLocalEvent(OnEntRemoved); + SubscribeLocalEvent(DrowningStart); SubscribeLocalEvent(OnEvaporationMapInit); @@ -171,20 +175,48 @@ private void HandlePuddleExamined(Entity entity, ref ExaminedEv } } - private void Drowning(Entity entity) + private void DrowningStart(Entity entity, ref StartCollideEvent arg) { var volume = FixedPoint2.Zero; var (uid, puddle) = entity; - if (!Resolve(entity, ref puddle)) + if (volume < puddle.DrownU) return; + var ent = arg.OtherEntity; + AddComp(ent); + } + + private void DrowningEnd(Entity entity, ref EndCollideEvent arg) + { + var ent = arg.OtherEntity; + RemComp(ent); + } + + private void Drowning(Entity entity, ref StepTriggerComponent ar) + { + var volume = FixedPoint2.Zero; + var (uid, puddle) = entity; if (volume <= puddle.DrownU) return; - var transformComp = Transform(uid); - var coords = transformComp.Coordinates; + if (!Resolve(entity, ref puddle)) + return; + + var Xform = Transform(uid); + var nearbyEntities = _entityLookup.GetEntitiesInRange(Xform.Coordinates, 1f); + + foreach (var ent in nearbyEntities) + EnsureComp(ent); + + // var nearbyEntities2 = _entityLookup.GetEntitiesInRange(Xform.Coordinates, 0.5f); +// not finished, uncomment after testing + // Thread.Sleep(100); + //nearbyEntities.ExceptWith(nearbyEntities2); + - transformComp. + // not finished, uncomment after testing + // foreach (var ent in nearbyEntities) + // RemComp(ent); } From 47b8f1f15bbd319917c5ba1877fecdc17eb12c1b Mon Sep 17 00:00:00 2001 From: bright Date: Sat, 11 Jul 2026 17:00:06 -0600 Subject: [PATCH 05/10] finished code for checking if internals are on, testing shows 200u is the amount that causes drowning, add comment on drowningu to specify that. works in my testing --- Content.Shared/Fluids/SharedPuddleSystem.cs | 66 ++++++++++----------- 1 file changed, 33 insertions(+), 33 deletions(-) diff --git a/Content.Shared/Fluids/SharedPuddleSystem.cs b/Content.Shared/Fluids/SharedPuddleSystem.cs index d92c2394ced..e786a5185cd 100644 --- a/Content.Shared/Fluids/SharedPuddleSystem.cs +++ b/Content.Shared/Fluids/SharedPuddleSystem.cs @@ -1,6 +1,7 @@ using System.Linq; using System.Threading; using Content.Shared.Administration.Logs; +using Content.Shared.Atmos.Components; using Content.Shared.Chemistry; using Content.Shared.Chemistry.Components; using Content.Shared.Chemistry.EntitySystems; @@ -26,7 +27,7 @@ using Robust.Shared.Timing; using Content.Shared.Body.Components; using Robust.Shared.Physics.Events; -using Content.Shared.Body.Components; +using Content.Shared.Clothing; namespace Content.Shared.Fluids; @@ -74,6 +75,8 @@ public override void Initialize() SubscribeLocalEvent(HandlePuddleExamined); SubscribeLocalEvent(OnEntRemoved); SubscribeLocalEvent(DrowningStart); + SubscribeLocalEvent(DrowningEnd); + SubscribeLocalEvent(DrowningInternalsCheck); SubscribeLocalEvent(OnEvaporationMapInit); @@ -175,50 +178,47 @@ private void HandlePuddleExamined(Entity entity, ref ExaminedEv } } - private void DrowningStart(Entity entity, ref StartCollideEvent arg) + // Todo more water levels (if flooded and can drown people, hide stuff inside tile) + + private void DrowningInternalsCheck(Entity entity, ref ItemMaskToggledEvent arg) { - var volume = FixedPoint2.Zero; - var (uid, puddle) = entity; - if (volume < puddle.DrownU) - return; + var uid = entity; + var nearbyEntities = _entityLookup.GetEntitiesInRange(Transform(uid).Coordinates, 1f); - var ent = arg.OtherEntity; - AddComp(ent); + foreach (var ent in nearbyEntities) + { + if (HasComp(ent)) + { + RemComp(ent); + } + else if (!HasComp(ent)) + { + AddComp(ent); + } + } } - private void DrowningEnd(Entity entity, ref EndCollideEvent arg) + private void DrowningStart(Entity entity, ref StartCollideEvent arg) { - var ent = arg.OtherEntity; - RemComp(ent); - } + if (HasComp(arg.OtherEntity)) + { + RemComp(arg.OtherEntity); + return; + } - private void Drowning(Entity entity, ref StepTriggerComponent ar) - { - var volume = FixedPoint2.Zero; var (uid, puddle) = entity; - if (volume <= puddle.DrownU) + if (!_solutionContainerSystem.ResolveSolution(uid, puddle.SolutionName, ref puddle.Solution, out var solution)) return; - - if (!Resolve(entity, ref puddle)) + if (solution.Volume < puddle.DrownU) return; - var Xform = Transform(uid); - var nearbyEntities = _entityLookup.GetEntitiesInRange(Xform.Coordinates, 1f); - - foreach (var ent in nearbyEntities) - EnsureComp(ent); - - // var nearbyEntities2 = _entityLookup.GetEntitiesInRange(Xform.Coordinates, 0.5f); -// not finished, uncomment after testing - // Thread.Sleep(100); - //nearbyEntities.ExceptWith(nearbyEntities2); - - - // not finished, uncomment after testing - // foreach (var ent in nearbyEntities) - // RemComp(ent); + EnsureComp(arg.OtherEntity); } + private void DrowningEnd(Entity entity, ref EndCollideEvent arg) + { + RemComp(arg.OtherEntity); + } private void OnAnchorChanged(Entity entity, ref AnchorStateChangedEvent args) { From f64151a0fbd353a1a5134cb1f98f262ba5eef5e6 Mon Sep 17 00:00:00 2001 From: bright Date: Sat, 11 Jul 2026 17:05:12 -0600 Subject: [PATCH 06/10] cleaned up check for NotBreathingComponent by removing {} because they were un needed --- Content.Server/Body/Systems/RespiratorSystem.cs | 2 -- 1 file changed, 2 deletions(-) diff --git a/Content.Server/Body/Systems/RespiratorSystem.cs b/Content.Server/Body/Systems/RespiratorSystem.cs index d7343749358..c801f057b55 100644 --- a/Content.Server/Body/Systems/RespiratorSystem.cs +++ b/Content.Server/Body/Systems/RespiratorSystem.cs @@ -134,9 +134,7 @@ public void Inhale(Entity entity) return; if (HasComp(entity)) - { return; - } // Inhale gas var ev = new InhaleLocationEvent From bc7f65bbc4361a682f1704d7e740e5ec8530f094 Mon Sep 17 00:00:00 2001 From: bright Date: Sat, 11 Jul 2026 17:05:35 -0600 Subject: [PATCH 07/10] added spac between if statements for better readability --- Content.Shared/Fluids/SharedPuddleSystem.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/Content.Shared/Fluids/SharedPuddleSystem.cs b/Content.Shared/Fluids/SharedPuddleSystem.cs index e786a5185cd..033cd693959 100644 --- a/Content.Shared/Fluids/SharedPuddleSystem.cs +++ b/Content.Shared/Fluids/SharedPuddleSystem.cs @@ -209,6 +209,7 @@ private void DrowningStart(Entity entity, ref StartCollideEvent var (uid, puddle) = entity; if (!_solutionContainerSystem.ResolveSolution(uid, puddle.SolutionName, ref puddle.Solution, out var solution)) return; + if (solution.Volume < puddle.DrownU) return; From bed0c855ca7bd252b99cac3971a0a4261ac280f2 Mon Sep 17 00:00:00 2001 From: bright Date: Sat, 11 Jul 2026 17:08:36 -0600 Subject: [PATCH 08/10] added comment --- Content.Shared/Fluids/Components/PuddleComponent.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Content.Shared/Fluids/Components/PuddleComponent.cs b/Content.Shared/Fluids/Components/PuddleComponent.cs index 61f5662c5ca..2efbf293c81 100644 --- a/Content.Shared/Fluids/Components/PuddleComponent.cs +++ b/Content.Shared/Fluids/Components/PuddleComponent.cs @@ -29,7 +29,7 @@ public sealed partial class PuddleComponent : Component [ViewVariables] public Entity? Solution; - // amount before someone can drown in a puddle + // amount before someone can drown in a puddle, for some reason the U required to is double this amount. [DataField] public FixedPoint2 DrownU = FixedPoint2.New(100); From c954e77248da1c7913be4a28cc88030a51a65ba4 Mon Sep 17 00:00:00 2001 From: bright Date: Thu, 16 Jul 2026 23:26:45 -0600 Subject: [PATCH 09/10] deep puddle sprites --- .../Fluids/deepliquid.rsi/deepliquid0.png | Bin 0 -> 867 bytes .../Fluids/deepliquid.rsi/deepliquid1.png | Bin 0 -> 792 bytes .../Fluids/deepliquid.rsi/deepliquid10.png | Bin 0 -> 633 bytes .../Fluids/deepliquid.rsi/deepliquid11.png | Bin 0 -> 269 bytes .../Fluids/deepliquid.rsi/deepliquid12.png | Bin 0 -> 668 bytes .../Fluids/deepliquid.rsi/deepliquid13.png | Bin 0 -> 258 bytes .../Fluids/deepliquid.rsi/deepliquid14.png | Bin 0 -> 273 bytes .../Fluids/deepliquid.rsi/deepliquid15.png | Bin 0 -> 836 bytes .../Fluids/deepliquid.rsi/deepliquid2.png | Bin 0 -> 780 bytes .../Fluids/deepliquid.rsi/deepliquid3.png | Bin 0 -> 660 bytes .../Fluids/deepliquid.rsi/deepliquid4.png | Bin 0 -> 938 bytes .../Fluids/deepliquid.rsi/deepliquid5.png | Bin 0 -> 655 bytes 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+ }, + { + "name": "deepliquid3" + }, + { + "name": "deepliquid4" + }, + { + "name": "deepliquid5" + }, + { + "name": "deepliquid6" + }, + { + "name": "deepliquid7" + }, + { + "name": "deepliquid8" + }, + { + "name": "deepliquid9" + }, + { + "name": "deepliquid10" + }, + { + "name": "deepliquid11" + }, + { + "name": "deepliquid12" + }, + { + "name": "deepliquid13" + }, + { + "name": "deepliquid14" + }, + { + "name": "deepliquid15" + } + ] +} \ No newline at end of file From b9e63692e2cd58e6e245248594a67485bc2b91de Mon Sep 17 00:00:00 2001 From: BrightNibbleston Date: Thu, 16 Jul 2026 23:41:37 -0600 Subject: [PATCH 10/10] Delete Resources/Textures/Fluids/deepliquid.rsi directory did not intend to push these, --- .../Fluids/deepliquid.rsi/deepliquid0.png | Bin 867 -> 0 bytes .../Fluids/deepliquid.rsi/deepliquid1.png | Bin 792 -> 0 bytes .../Fluids/deepliquid.rsi/deepliquid10.png | Bin 633 -> 0 bytes .../Fluids/deepliquid.rsi/deepliquid11.png | Bin 269 -> 0 bytes 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"deepliquid14" - }, - { - "name": "deepliquid15" - } - ] -} \ No newline at end of file