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Info regarding velocity implementation #31

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@arstek131

Hi, thank you for your nice work.
I've mainly two questions, regarding the concept of velocity in you paper and implementation.

  1. Could you argument more about the mean when it's time dependent? $\tilde{\mu}(t) = \mu + \frac{l}{2\pi} \cdot \sin\left( 2\pi \frac{t - \tau}{l} \right) \cdot v$
    Why did you model it using sin()? What is the reason behind this choice?
    Also could you explain better $v = \left. \frac{d\tilde{\mu}(t)}{dt} \right|_{t=\tau}$ I got that it's the instant velocity, but how it's interpreted in the code? What is the unit of measure?

  2. Regarding the code implementation In train.py at each iteration you calculate velocity like this:
    v = gaussians.get_inst_velocity
    Then you pass it to the render function
    render_pkg = render(viewpoint_cam, gaussians, args, background, env_map=env_map, other=other, time_shift=time_shift, is_training=True)
    Once rendering is completed you get the render velocity as:
    feature = render_pkg['feature'] / alpha.clamp_min(EPS)
    v_map = feature[1:]

And v_map is a torch tensor with 3 channels, and I suppose that each channel describes the instantaneous velocity of that point in the x, y, and z directions respectively.
In which values this v_map is normalized? What is the unit of measure?

Thanks

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