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Any updates on shader compatibility with the shadows in Bevy? #13

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@zachross015

Nice work with this engine, it's been fairly easy to adopt for my needs and I can't get enough of how fast it runs. My question is in the title, has the shader pipeline been adopted to enable shadows for the most recent updates to Bevy 0.10? I haven't found a way to combat this yet but I'm interested if the team has.

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