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Copy pathkernel.txt
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493 lines (480 loc) · 7.52 KB
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# The absolute minimum resources needed for an IWAD file.
[levels]
E1M1 = empty
E1M2 = empty
E1M3 = empty
E1M4 = empty
E1M5 = empty
E1M6 = empty
E1M7 = empty
E1M8 = empty
E1M9 = empty
[lumps]
PLAYPAL
COLORMAP
ENDOOM
DEMO1 = nulldemo
DEMO2 = nulldemo
DEMO3 = nulldemo
GENMIDI
DMXGUS
[texture1]
# TODO: This should probably be some kind of minimal texture lump, then
# we can ditch some of the patches.
TEXTURE1
[sounds]
# You could theoretically make an IWAD with just these...
DSPLPAIN = empty # Player sounds
DSPDIEHI = empty
DSOOF = empty
DSNOWAY = empty
DSTINK = empty # Multiplayer message received
DSSWTCHN = empty # Switch sounds used in menu
DSSWTCHX = empty
DSSTNMOV = empty # Used when resizing the screen
DSPUNCH = empty # Default weapons
DSPISTOL = empty
DSBAREXP = empty # Used in intermission
# Played randomly at game exit:
DSPLDETH = empty
DSDMPAIN = empty
DSPOPAIN = empty
DSSLOP = empty
DSTELEPT = empty
DSPOSIT1 = empty
DSPOSIT3 = empty
# But in practice you probably need these too.
DSWPNUP = empty # Weapon pickup
DSGETPOW = empty # Item pickup
DSITEMUP = empty
DSITMBK = empty # Multiplayer item respawn
DSPODTH1 = empty # Zombies
DSPODTH2 = empty
DSPODTH3 = empty
DSPOSACT = empty
DSPOSIT2 = empty
DSBGACT = empty # Imp
DSBGDTH1 = empty
DSBGDTH2 = empty
DSBGSIT1 = empty
DSBGSIT2 = empty
DSCLAW = empty
DSFIRSHT = empty
DSFIRXPL = empty
DSSGTATK = empty # Pinky demon
DSSGTDTH = empty
DSSGTSIT = empty
DSDMACT = empty
DSBRSDTH = empty # Baron
DSBRSSIT = empty
DSDORCLS = empty # Door
DSDOROPN = empty
DSPSTART = empty # Moving platforms
DSPSTOP = empty
DSSGCOCK = empty # Shotgun
DSSHOTGN = empty
DSRLAUNC = empty # Rocket launcher
DSSAWFUL = empty # Chainsaw
DSSAWHIT = empty
DSSAWIDL = empty
DSSAWUP = empty
[musics]
D_E1M1 = empty
D_E1M2 = empty
D_E1M3 = empty
D_E1M4 = empty
D_E1M5 = empty
D_E1M6 = empty
D_E1M7 = empty
D_E1M8 = empty
D_E1M9 = empty
D_INTRO = empty
D_INTROA = empty
D_INTER = empty
D_VICTOR = empty
[graphics]
HELP1 = TITLEPIC
HELP2 = TITLEPIC
CREDIT = TITLEPIC
TITLEPIC
AMMNUM0 -1 0
AMMNUM1 -1 0
AMMNUM2 -1 0
AMMNUM3 -1 0
AMMNUM4 -1 0
AMMNUM5 -1 0
AMMNUM6 -1 0
AMMNUM7 -1 0
AMMNUM8 -1 0
AMMNUM9 -1 0
STBAR
STGNUM0
STGNUM1
STGNUM2
STGNUM3
STGNUM4
STGNUM5
STGNUM6
STGNUM7
STGNUM8
STGNUM9
STTMINUS 0 -5
STTNUM0
STTNUM1 -1 0
STTNUM2
STTNUM3
STTNUM4
STTNUM5
STTNUM6
STTNUM7
STTNUM8
STTNUM9
STTPRCNT
STYSNUM0
STYSNUM1
STYSNUM2
STYSNUM3
STYSNUM4
STYSNUM5
STYSNUM6
STYSNUM7
STYSNUM8
STYSNUM9
STKEYS0 0 -1
STKEYS1 0 -1
STKEYS2 0 -1
STKEYS3 0 -1 = STKEYS0
STKEYS4 0 -1 = STKEYS1
STKEYS5 0 -1 = STKEYS2
STDISK = empty
STCDROM = empty
STARMS 96 -2
STCFN033
STCFN034
STCFN035
STCFN036
STCFN037
STCFN038
STCFN039
STCFN040
STCFN041
STCFN042
STCFN043 0 -1
STCFN044 0 -3
STCFN045 0 -2
STCFN046 0 -4
STCFN047
STCFN048
STCFN049
STCFN050
STCFN051
STCFN052
STCFN053
STCFN054
STCFN055
STCFN056
STCFN057
STCFN058
STCFN059
STCFN060
STCFN061 0 -1
STCFN062
STCFN063
STCFN064
STCFN065
STCFN066
STCFN067
STCFN068
STCFN069
STCFN070
STCFN071
STCFN072
STCFN073
STCFN074
STCFN075
STCFN076
STCFN077
STCFN078
STCFN079
STCFN080
STCFN081
STCFN082
STCFN083
STCFN084
STCFN085
STCFN086
STCFN087
STCFN088
STCFN089
STCFN090
STCFN091
STCFN092
STCFN093
STCFN094
STCFN095 0 -4
STCFN121
STFB1 = empty
STFB0 = empty
STFB2 = empty
STFB3 = empty
STPB1 = empty
STPB0 = empty
STPB2 = empty
STPB3 = empty
STFST01 -5 -2
STFST00 -5 -2
STFST02 -5 -2
STFTL00 -5 -2
STFTR00 -3 -2
STFOUCH0 -5 -1
STFEVL0 -5 -2
STFKILL0 -5 -2
STFST11 -5 -2
STFST10 -5 -2
STFST12 -5 -2
STFTL10 -5 -2
STFTR10 -3 -2
STFOUCH1 -5 -1
STFEVL1 -5 -2
STFKILL1 -5 -2
STFST21 -5 -2
STFST20 -5 -2
STFST22 -5 -2
STFTL20 -4 -1
STFTR20 -4 -1
STFOUCH2 -5 -1
STFEVL2 -5 -2
STFKILL2 -5 -2
STFST31 -5 -1
STFST30 -5 -1
STFST32 -5 -1
STFTL30 -2 -1
STFTR30 -4 -1
STFOUCH3 -5 -1
STFEVL3 -5 -2
STFKILL3 -5 -2
STFST41 -5 -1
STFST40 -5 -1
STFST42 -5 -1
STFTL40 -1 -1
STFTR40 -4 -1
STFOUCH4 -5 -1
STFEVL4 -5 -2
STFKILL4 -5 -2
STFGOD0 -5 -2
STFDEAD0 -5 -1
M_DOOM -3 -20
M_RDTHIS
M_OPTION
M_QUITG
M_NGAME
M_SKULL1 -17 -5
M_SKULL2 = empty
M_THERMO -2 4
M_THERMR 0 5
M_THERMM 0 5
M_THERML -2 5
M_ENDGAM
M_PAUSE
M_MESSG
M_MSGON 59 0
M_MSGOFF 59 0
M_EPISOD
M_EPI1
M_EPI2 = empty
M_EPI3 = empty
M_HURT
M_JKILL
M_ROUGH
M_SKILL
M_NEWG = M_NGAME
M_ULTRA
M_NMARE
M_SVOL
M_OPTTTL = M_OPTION
M_SAVEG
M_LOADG
M_MSENS
M_GDHIGH 81 0
M_GDLOW 81 0
M_DETAIL
M_SCRNSZ
M_SGTTL = M_SAVEG
M_LGTTL = M_LOADG
M_SFXVOL
M_MUSVOL
M_LSLEFT 1 11
M_LSCNTR 1 11
M_LSRGHT 1 11
BRDR_TL -5 -5
BRDR_T 0 -5
BRDR_TR 0 -5
BRDR_L -5 0
BRDR_R
BRDR_BL -5 0
BRDR_B
BRDR_BR
WIMAP0
WIA00900 = empty
WIA00901 = empty
WIA00902 = empty
WIA00800 = empty
WIA00801 = empty
WIA00802 = empty
WIA00700 = empty
WIA00701 = empty
WIA00702 = empty
WIA00600 = empty
WIA00601 = empty
WIA00602 = empty
WIA00500 = empty
WIA00501 = empty
WIA00502 = empty
WIA00400 = empty
WIA00401 = empty
WIA00402 = empty
WIA00300 = empty
WIA00301 = empty
WIA00302 = empty
WIA00200 = empty
WIA00201 = empty
WIA00202 = empty
WIA00100 = empty
WIA00101 = empty
WIA00102 = empty
WIA00000 = empty
WIA00001 = empty
WIA00002 = empty
WIURH0 = empty
WIURH1 = empty
WISPLAT = empty
WIOSTK
WIOSTI
WIF 0 -8
WIMSTT
WIOSTS = empty
WIOSTF = empty
WITIME
WIPAR
WIMSTAR = empty
WIMINUS 0 -5
WIPCNT
WINUM0
WINUM1
WINUM2
WINUM3
WINUM4
WINUM5
WINUM6
WINUM7
WINUM8
WINUM9
WICOLON
WISUCKS
WIFRGS = empty
WILV00 = empty
WILV01 = empty
WILV02 = empty
WILV03 = empty
WILV04 = empty
WILV05 = empty
WILV06 = empty
WILV07 = empty
WILV08 = empty
WIP1 = empty
WIP2 = empty
WIP2 = empty
WIP2 = empty
WIBP1 = empty
WIBP2 = empty
WIBP3 = empty
WIBP4 = empty
WIKILRS = empty
WIVCTMS = empty
WISCRT2
WIENTER 0 -4
[sprites]
PISGA0 -126 -106
PISGB0 -122 -96
PISGC0 -128 -97
PISGD0 -129 -97
PISGE0 -119 -95
PISFA0 -140 -76
PUFFA0 2 3
PUFFB0 4 4
PUFFC0 6 5
PUFFD0 8 7
BLUDA0 2 3
BLUDB0 4 4
BLUDC0 6 6
TFOGA0 = empty
TFOGB0 = empty
TFOGC0 = empty
TFOGD0 = empty
TFOGE0 = empty
TFOGF0 = empty
TFOGG0 = empty
TFOGH0 = empty
TFOGI0 = empty
TFOGJ0 = empty
IFOGA0 = empty
IFOGB0 = empty
IFOGC0 = empty
IFOGD0 = empty
IFOGE0 = empty
PUNGA0 -151 -126
PUNGB0 -67 -127
PUNGC0 -52 -116
PUNGD0 -36 -92
PLAYA0 = empty
PLAYB0 = empty
PLAYC0 = empty
PLAYD0 = empty
PLAYE0 = empty
PLAYF0 = empty
PLAYG0 = empty
PLAYH0 = empty
PLAYI0 = empty
PLAYJ0 = empty
PLAYK0 = empty
PLAYL0 = empty
PLAYM0 = empty
PLAYN0 = empty
PLAYO0 = empty
PLAYP0 = empty
PLAYQ0 = empty
PLAYR0 = empty
PLAYS0 = empty
PLAYT0 = empty
PLAYU0 = empty
PLAYV0 = empty
PLAYW0 = empty
[patches]
# TODO: Most of these shouldn't really be in the kernel; they're only here
# because TEXTURE1 references them.
ash01 = bigdoor2
bigdoor2
brown1 = bigdoor2
browngrn = bigdoor2
compscrn = bigdoor2
compspan = bigdoor2
comptall = bigdoor2
ct2panel = bigdoor2
door3 = bigdoor2
doorstop = bigdoor2
doortrak = bigdoor2
exitdoor = bigdoor2
exitsign = bigdoor2
lite5 = bigdoor2
nuke24 = bigdoor2
sky1 = bigdoor2
step6 = bigdoor2
stwar01 = bigdoor2
stwar02 = bigdoor2
support2 = bigdoor2
sw3s0 = bigdoor2
sw3s1 = bigdoor2
[flats]
f_sky1 = floor7_2
floor4_8 = floor7_2 # Used for text screen at end of E1.
floor7_2 # Used for background when not running fullscreen.