UpdateFcn performance #7
dragozarkovic
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Thank you for the kind comments! For the performance issue, is it with the matogl toolbox while making your own renderer? Or is it while using FastVisualization? In any case, it would really help if you could provide a working sample in which the performance issue is present. It would enable me to either fix some slower parts in my code or even suggest improvements to make your code run faster. Have a nice day! |
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Hi Author,
First of all, just to say how amazing work you have done in both of the projects. It is really helpful.
What I have noticed that UpdateFcn is slower than I expected. Orbiting in glViewer3D is perfect, I have tested the engine in much more triangles, and it works perfect. But, initial start seems to be more or less slow, at least that is my impression. Also, if I for example add update of coordinate origin on mouse movement, to update every frame, it is approximately 200-300fps, on my Ryzen 5600H, GeForce RTX 3050.
Is there any space for improvement in updating of buffer process?
Thank you verry much for the response. I would like to get in touch with you regarding the topic.
Best regards,
Drago
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