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Currently, the scrolling logic is simplistic - it moves forward once one player reaches a certain threshold, unless something is holding back, e.g. the other player is on the left edge (see video).
The logic needs to be improved to work like a real beat'em up:
it should follow the player once it reaches a certain threshold, like it's now (although Final Fight's threshold is the center of the screen, for example)
it should be blocked if there is a blocker
a player on the left edge (like it's now)
a boss encounter
when blocked, players should be allowed to move across the whole screen
Description
Currently, the scrolling logic is simplistic - it moves forward once one player reaches a certain threshold, unless something is holding back, e.g. the other player is on the left edge (see video).
The logic needs to be improved to work like a real beat'em up:
2022-08-29.13-17-15.mp4